There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, August 12, 2013

The Order: 1886 was in development limbo until PS4 tech arrived, says dev

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Posted June 13th, 2013 at 05:52 EDT by Mike Harradence0 Comments

Ready at Dawn has revealed that its upcoming PlayStation 4 title The Order: 1886 was in development limbo for a number of years until Sony distributed dev kits for next-generation hardware.

Speaking with Polygon, creative director Ru Weerasuriya revealed that the team was unable to meet its lofty goals for the project with current hardware, and as such opted to wait for PS4 tech to arrive.

For those out of the loop, The Order: 1886 takes the form of a steampunk shooter, and is set in an alternate universe where the Industrial Revolution materialized as an effort to battle against inhuman foes as part of a centuries-old war.

Ready at Dawn is perhaps best known for its work on the God of War titles for PlayStation Portable – namely Chains of Olympus and Ghost of Sparta – which later formed part of the God of War Origins Collection.

The Order: 1886 is due out exclusively for PS4, though a release date has yet to be confirmed.

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