Well after a month of really no military action, High Commanders finally got into gear this past week or so, and launched into battle. The result is as I feared as this module was being developed through Closed Beta. The game mechanics don’t allow for all those who want to be involved, to get into the fun. So, we are a point of trying to rethink the military module, and are reaching out to the community to get some insights. Here are the six major issues with the military module as it stands now.
Movement/Getting into battle is not soldier-ledFighting is time-based. You must be on at the right time to participate fully. Your citizen does fight when you are offline, but not much fun just logging in and seeing what happened.Citizens can’t own their “own unit”Citizens can’t own and equip their own weaponsSoldiers can’t select a Unit or Crew to be a part ofMovement and Fighting disrupts a citizen’s activity queue, by deleting all items.My attempt was to make the game as realistic as possible. So, in real-life your average Joe, can’t just create a military unit for their country. Soldiers typically don’t bring their own guns to the military, etc. I realize now to make it more enjoyable, that we need to bend the realism rules a little. So, here are some suggestions we would like to make, to change the gameplay. We are looking for our community to let us also know their thoughts.
Here are some solutions we have thought of, in no particular order
#4. Allow Soldiers to buy and equip their own weapons
#5. Allows Soldiers to select their own unit/crew. Ability to make a unit/crew by application only
#6. Have activity queue pause until soldier returns home
#3. Allow citizens to create their own unit. Unit still must be tied to a country and city and can be moved by appropriate High Command.
#1. With #5 soldiers can now choose which unit they want to be a part of, and obviously if they are in battle or not. Also #3 allows them to create their own if they wish.
#2. This is the most difficult one. We’ve bantered about maybe having a collective Health Bar, that you can damage the other side, and add to your own with health items whenever you login. Every say ½ hour the health damage is then applied to all soldiers and vehicles, probably in a weighted fashion. This does take away the PvP element we were trying to instill though.
So, there you have it. Looking forward to hearing what the community has to say about our Military Module. We would like to get all input by June 23, so we can start to implement next week.
Note: According to my word count, I’ve surpassed 15,000 words in my DevBlogs!
Comments
There are currently no comments Back to Blog List
No comments:
Post a Comment