There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Order. Show all posts
Showing posts with label Order. Show all posts

Wednesday, September 18, 2013

Wolfenstein: The New Order compared to Uncharted, not another 'mindless shooter'

You are here: Home » News » Wolfenstein: The New Order » Wolfenstein: The New Order compa...

Posted June 25th, 2013 at 22:53 EDT by Steve Chaffin0 Comments

Ninety-five percent of all shooters released today sport a similar theme: the world has fallen to pieces, and it is up to our protagonist(s) to restore order and find peace within the chaos. Most of these shooters offer up uninteresting characters, predictable plot development, and identical gameplay mechanics. Whenever a new shooter is released, it is therefore up to the modern developer to prove to gamers that its title sports something different, superior to the status quo.

Ladies and gentlemen, here we have the case for Bethesda Softworks' and MachineGames' Wolfenstein: The New Order, which will be releasing on both the PlayStation 3 and PlayStation 4 this December.

The former Starbreeze team, behind such notable titles as The Chronicles of Riddick and The Darkness, has ambitions to make Wolfenstein: The New Order more than simply 'going into rooms and killing things.' Bethesda PR and marketing head Peter Hines made the argument in an interview with IGN, and even compared the game to Naughty Dog's critically acclaimed Uncharted series.

“If you think this is just a mindless shooter where you go into rooms and kill things, of course that doesn’t sound interesting,” said Hines. “But when you figure out what Wolfenstein is actually doing here, what it’s about and what they’re trying to bring to the table, I think there is something there for folks who say, ‘yeah, I want to shoot things, but I want some other stuff too.’”

Praising the Uncharted series for being more than a shooter, Hines claims that The New Order "starts to feel a little like Uncharted, where there's more going on. It’s one of my favorite series on any console, just because of the things it does outside of the shooting that are so compelling and interesting,” he said. “I couldn’t wait for the next cutscene, because the cutscenes are so good. There’s something similar to that here, enjoying the non-shooter parts to that extent."

Noting the past projects of MachineGames' development team, Hines believe that gamers should look to games like The Darkness for a greater understanding of what they hope to accomplish with The New Order:

“If you look at Chronicles of Riddick and The Darkness and some of the other things these guys did in the past at Starbreeze, you can see some of the elements that they’re trying to bring into this,” Hines added.

Hines recognizes the seeming omnipresence of shooters in the video game market, pointing out that while it may not be heralded as the shooter franchise of the generation, there is something special that the Wolfenstein universe hopes offer later this year when The New Order hits store shelves.

“We’re not doing Wolfenstein because we think, ‘oh, everybody thinks of Wolfenstein when they think first-person shooters.’ We’re not that naive. But we do think there’s something to this world.”

Steven Chaffin, Jr. is an American editor for PlayStation Universe, and while he has never ventured into the Wolfenstein realm, appreciates the additional effort developers are putting towards creating experiences greater than sheer fun gameplay. This is what keeps him gaming. You can find more work from Steven on his blog, and on Twitter @steven_chaffin.

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PS4 exclusive The Order: 1886 gets a few new details

You are here: Home » News » The Order: 1886 » PS4 exclusive The Order: 1886 ge...

Posted June 25th, 2013 at 19:44 EDT by Kyle Prahl4 Comments

The biggest surprise of Sony's E3 2013 media briefing was The Order: 1886.

...Right?

Ok, fine, it was PlayStation 4's consumer-friendly price of $399 (or Kingdom Hearts III. Seriously, who saw THAT coming?). But The Order: 1886, Ready At Dawn's in-progress PS4 exclusive, looked pretty damn cool. As the curtains were pulled on E3 2013, we still didn't know much about this new IP, but Ready At Dawn co-founder Ru Weerasuriya had some new details to share on the official PlayStation Blog today.

First up, Ru describes The Order as "a third person action adventure game with shooting mechanics." Like Uncharted. Or The Last of Us. Good, I'm following so far.

Things take an interesting turn from there. As we gathered from The Order's reveal trailer (posted below), the game is set in alternate-history London at the close of the 19th century (Oh, I get it, '1886') and therefore channels the atmosphere and culture of the Industrial Revolution. "There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit," Weerasuriya explains, "but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be."

Of course, when I think 'Industrial Revolution,' I think black soot, factory grime, and cobblestone. The filthiness of the time has inspired a groundbreaking approach to what Weerasuriya calls the "filmic experience"--"When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting," he says. ". . . With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected."

"Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way."

Gameplay details are still scarce, but it seems like Ready At Dawn is excited to show us more, including "gameplay features that we'll be taking about that will be very, very cool." The stage is set (in 19th century London). Now, we just need to find out what The Order: 1886 is.

For that, stay glued to PSU.com.

Kyle Prahl wasn't embarrassed to stand and cheer for Kingdom Hearts III at Sony's E3 2013 media briefing. The Order: 1886 looks pretty cool, too. You can follow him on Twitter and Facebook. 

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Monday, September 16, 2013

PS4 exclusive The Order: 1886 gets a few new details

You are here: Home » News » The Order: 1886 » PS4 exclusive The Order: 1886 ge...

Posted June 25th, 2013 at 19:44 EDT by Kyle Prahl3 Comments

The biggest surprise of Sony's E3 2013 media briefing was The Order: 1886.

...Right?

Ok, fine, it was PlayStation 4's consumer-friendly price of $399 (or Kingdom Hearts III. Seriously, who saw THAT coming?). But The Order: 1886, Ready At Dawn's in-progress PS4 exclusive, looked pretty damn cool. As the curtains were pulled on E3 2013, we still didn't know much about this new IP, but Ready At Dawn co-founder Ru Weerasuriya had some new details to share on the official PlayStation Blog today.

First up, Ru describes The Order as "a third person action adventure game with shooting mechanics." Like Uncharted. Or The Last of Us. Good, I'm following so far.

Things take an interesting turn from there. As we gathered from The Order's reveal trailer (posted below), the game is set in alternate-history London at the close of the 19th century (Oh, I get it, '1886') and therefore channels the atmosphere and culture of the Industrial Revolution. "There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit," Weerasuriya explains, "but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be."

Of course, when I think 'Industrial Revolution,' I think black soot, factory grime, and cobblestone. The filthiness of the time has inspired a groundbreaking approach to what Weerasuriya calls the "filmic experience"--"When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting," he says. ". . . With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected."

"Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way."

Gameplay details are still scarce, but it seems like Ready At Dawn is excited to show us more, including "gameplay features that we'll be taking about that will be very, very cool." The stage is set (in 19th century London). Now, we just need to find out what The Order: 1886 is.

For that, stay glued to PSU.com.

Kyle Prahl wasn't embarrassed to stand and cheer for Kingdom Hearts III at Sony's E3 2013 media briefing. The Order: 1886 looks pretty cool, too. You can follow him on Twitter and Facebook. 

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Wolfenstein: The New Order compared to Uncharted, not another "mindless shooter"

You are here: Home » News » Wolfenstein: The New Order » Wolfenstein: The New Order compa...

Posted June 25th, 2013 at 22:53 EDT by Steve Chaffin0 Comments

 Ninety-five percent of all shooters released today sport a similar theme: the world has fallen to pieces, and it is up to our protagonist(s) to restore order and find peace within the chaos. Most of these shooters offer up uninteresting characters, predictable plot development, and identical gameplay mechanics. Whenever a new shooter is released, it is therefore up to the modern developer to prove to gamers that its title sports something different, superior to the status quo.

Ladies and gentlemen, here we have the case for Bethesda Softworks' and MachineGames' Wolfenstein: The New Order, which will be releasing on both the PlayStation 3 and PlayStation 4 this December.

The former Starbreeze team, behind such notable titles as The Chronicles of Riddick and The Darkness, has ambitions to make Wolfenstein: The New Order more than simply 'going into rooms and killing things.' Bethesda PR and marketing head Peter Hines made the argument in an interview with IGN, and even compared the game to Naughty Dog's critically acclaimed Uncharted series.

“If you think this is just a mindless shooter where you go into rooms and kill things, of course that doesn’t sound interesting,” said Hines. “But when you figure out what Wolfenstein is actually doing here, what it’s about and what they’re trying to bring to the table, I think there is something there for folks who say, ‘yeah, I want to shoot things, but I want some other stuff too.’”

Praising the Uncharted series for being more than a shooter, Hines claims that The New Order "starts to feel a little like Uncharted, where there's more going on. It’s one of my favorite series on any console, just because of the things it does outside of the shooting that are so compelling and interesting,” he said. “I couldn’t wait for the next cutscene, because the cutscenes are so good. There’s something similar to that here, enjoying the non-shooter parts to that extent."

Noting the past projects of MachineGames' development team, Hines believe that gamers should look to games like The Darkness for a greater understanding of what they hope to accomplish with The New Order:

“If you look at Chronicles of Riddick and The Darkness and some of the other things these guys did in the past at Starbreeze, you can see some of the elements that they’re trying to bring into this,” Hines added.

Hines recognizes the seeming omnipresence of shooters in the video game market, pointing out that while it may not be heralded as the shooter franchise of the generation, there is something special that the Wolfenstein universe hopes offer later this year when The New Order hits store shelves.

“We’re not doing Wolfenstein because we think, ‘oh, everybody thinks of Wolfenstein when they think first-person shooters.’ We’re not that naive. But we do think there’s something to this world.”

Steven Chaffin, Jr. is an American editor for PlayStation Universe, and while he has never ventured into the Wolfenstein realm, appreciates the additional effort developers are putting towards creating experiences greater than sheer fun gameplay. This is what keeps him gaming. You can find more work from Steven on his blog, and on Twitter @steven_chaffin.

Source.

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Sunday, August 18, 2013

E3 ViDiary: Wolfenstein: The New Order preview impressions

You are here: Home » News » Electronic Entertainment Expo [E3... » E3 ViDiary: Wolfenstein: Th...

Posted June 13th, 2013 at 13:02 EDT by Steven Williamson0 Comments

In the latest of our E3 video diaries, the PSU team have just left Bethesda's booth and take some time to relax and talk about their impressions of Wolfenstein: The New Order.

If you've missed any of the E3 2013 videos, you can catch up via the video hub.

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Wednesday, August 14, 2013

PS4's The Order: 1886 looks stunning in latest screenshots

You are here: Home » News » Electronic Entertainment Expo [E3... » The Order: 1886 » PS4's The Order: 1886 looks...

Posted June 13th, 2013 at 09:01 EDT by Mike Harradence0 Comments

Sony has released a batch of screenshots for its upcoming steampunk-flavoured shooter, The Order: 1886.

Currently in development exclusively for PlayStation 4 at Ready at Dawn, The Order takes place in an alternate universe where the game’s titular organisation attempts to maintain balance between humans and an ancient foe.

In this alternate timeline, the Industrial Revolution has taken place as an effort to battle against this inhuman adversary following a centuries-old conflict.

Check out the latest screenshots in our gallery, and be sure to discuss The Order: 1886 in the comments section below or our forums. 

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Monday, August 12, 2013

The Order: 1886 was in development limbo until PS4 tech arrived, says dev

You are here: Home » News » Electronic Entertainment Expo [E3... » The Order: 1886 » The Order: 1886 was in deve...

Posted June 13th, 2013 at 05:52 EDT by Mike Harradence0 Comments

Ready at Dawn has revealed that its upcoming PlayStation 4 title The Order: 1886 was in development limbo for a number of years until Sony distributed dev kits for next-generation hardware.

Speaking with Polygon, creative director Ru Weerasuriya revealed that the team was unable to meet its lofty goals for the project with current hardware, and as such opted to wait for PS4 tech to arrive.

For those out of the loop, The Order: 1886 takes the form of a steampunk shooter, and is set in an alternate universe where the Industrial Revolution materialized as an effort to battle against inhuman foes as part of a centuries-old war.

Ready at Dawn is perhaps best known for its work on the God of War titles for PlayStation Portable – namely Chains of Olympus and Ghost of Sparta – which later formed part of the God of War Origins Collection.

The Order: 1886 is due out exclusively for PS4, though a release date has yet to be confirmed.

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Tuesday, August 6, 2013

The Order 1886 announced for PS4

You are here: Home » News » Electronic Entertainment Expo [E3... » The Order 1886 announced fo...

Posted June 10th, 2013 at 22:11 EDT by Benjamin Shillabeer-Hall1 Comments

A new Sony Santa Monica game developed by Ready at Dawn Sudios will hit the PS4, it has been confirmed.

The Order 1886 is a mix of medieval and fantasy with some sci-fi elements thrown in -- stay tuned for a full trailer as we get it.

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