There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Uncharted. Show all posts
Showing posts with label Uncharted. Show all posts

Saturday, September 21, 2013

Seth Rogen and Evan Goldberg reportedly contacted multiple times to write the Uncharted film

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Posted June 27th, 2013 at 18:34 EDT by Ernest Lin2 Comments

In an interview with IGN, Seth Rogen and Evan Goldberg, the writers behind the hit comedy movies Superbad and This is The End, revealed that Uncharted creator Naughty Dog have approached the duo many times in the past four years about writing the film adaptation of the action-adventure game franchise.

“They’re [Naughty Dog] constantly asking me and Evan to make the Uncharted movie,” said Rogen. He and Goldberg are big fans of the Uncharted games, but have declined taking up writing the script because they feel they don't know a fresh approach to bringing Nathan Drake to the big screen.

“It’s just going to be Indiana Jones. If we could figure out a way to make it not Indiana Jones, it’d be awesome,” explained Goldberg.

Sony began developing an Uncharted film back in 2007, but unfortunately it appears the project may be stuck in development hell. Award-winning director David O. Russell (Silver Linings Playbook, The Fighter) nearly started production on the film in 2011 with Mark Wahlberg as Nathan Drake. Russell's Uncharted never happened due to the controversy for changing the story to include Drake’s father and uncle, to be played by Robert De Niro and Joe Peschi.

After Russell left, The Illusionist director Neil Burger stepped in to direct in July 2012, only to leave the project a month later. The last update on the project came in August of last year when it was reported National Treasure scribes Marianne and Cormac Wibberley were rewriting the film.

Ernest Lin is a US Editor for PSU when he's not telling others that This Is The End is the comedy of the year. Follow him on Tumblr & Twitter for updates on gaming, movies, traveling, anime, Japanese pop culture, and more.

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Wednesday, September 18, 2013

Wolfenstein: The New Order compared to Uncharted, not another 'mindless shooter'

You are here: Home » News » Wolfenstein: The New Order » Wolfenstein: The New Order compa...

Posted June 25th, 2013 at 22:53 EDT by Steve Chaffin0 Comments

Ninety-five percent of all shooters released today sport a similar theme: the world has fallen to pieces, and it is up to our protagonist(s) to restore order and find peace within the chaos. Most of these shooters offer up uninteresting characters, predictable plot development, and identical gameplay mechanics. Whenever a new shooter is released, it is therefore up to the modern developer to prove to gamers that its title sports something different, superior to the status quo.

Ladies and gentlemen, here we have the case for Bethesda Softworks' and MachineGames' Wolfenstein: The New Order, which will be releasing on both the PlayStation 3 and PlayStation 4 this December.

The former Starbreeze team, behind such notable titles as The Chronicles of Riddick and The Darkness, has ambitions to make Wolfenstein: The New Order more than simply 'going into rooms and killing things.' Bethesda PR and marketing head Peter Hines made the argument in an interview with IGN, and even compared the game to Naughty Dog's critically acclaimed Uncharted series.

“If you think this is just a mindless shooter where you go into rooms and kill things, of course that doesn’t sound interesting,” said Hines. “But when you figure out what Wolfenstein is actually doing here, what it’s about and what they’re trying to bring to the table, I think there is something there for folks who say, ‘yeah, I want to shoot things, but I want some other stuff too.’”

Praising the Uncharted series for being more than a shooter, Hines claims that The New Order "starts to feel a little like Uncharted, where there's more going on. It’s one of my favorite series on any console, just because of the things it does outside of the shooting that are so compelling and interesting,” he said. “I couldn’t wait for the next cutscene, because the cutscenes are so good. There’s something similar to that here, enjoying the non-shooter parts to that extent."

Noting the past projects of MachineGames' development team, Hines believe that gamers should look to games like The Darkness for a greater understanding of what they hope to accomplish with The New Order:

“If you look at Chronicles of Riddick and The Darkness and some of the other things these guys did in the past at Starbreeze, you can see some of the elements that they’re trying to bring into this,” Hines added.

Hines recognizes the seeming omnipresence of shooters in the video game market, pointing out that while it may not be heralded as the shooter franchise of the generation, there is something special that the Wolfenstein universe hopes offer later this year when The New Order hits store shelves.

“We’re not doing Wolfenstein because we think, ‘oh, everybody thinks of Wolfenstein when they think first-person shooters.’ We’re not that naive. But we do think there’s something to this world.”

Steven Chaffin, Jr. is an American editor for PlayStation Universe, and while he has never ventured into the Wolfenstein realm, appreciates the additional effort developers are putting towards creating experiences greater than sheer fun gameplay. This is what keeps him gaming. You can find more work from Steven on his blog, and on Twitter @steven_chaffin.

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Monday, September 16, 2013

Wolfenstein: The New Order compared to Uncharted, not another "mindless shooter"

You are here: Home » News » Wolfenstein: The New Order » Wolfenstein: The New Order compa...

Posted June 25th, 2013 at 22:53 EDT by Steve Chaffin0 Comments

 Ninety-five percent of all shooters released today sport a similar theme: the world has fallen to pieces, and it is up to our protagonist(s) to restore order and find peace within the chaos. Most of these shooters offer up uninteresting characters, predictable plot development, and identical gameplay mechanics. Whenever a new shooter is released, it is therefore up to the modern developer to prove to gamers that its title sports something different, superior to the status quo.

Ladies and gentlemen, here we have the case for Bethesda Softworks' and MachineGames' Wolfenstein: The New Order, which will be releasing on both the PlayStation 3 and PlayStation 4 this December.

The former Starbreeze team, behind such notable titles as The Chronicles of Riddick and The Darkness, has ambitions to make Wolfenstein: The New Order more than simply 'going into rooms and killing things.' Bethesda PR and marketing head Peter Hines made the argument in an interview with IGN, and even compared the game to Naughty Dog's critically acclaimed Uncharted series.

“If you think this is just a mindless shooter where you go into rooms and kill things, of course that doesn’t sound interesting,” said Hines. “But when you figure out what Wolfenstein is actually doing here, what it’s about and what they’re trying to bring to the table, I think there is something there for folks who say, ‘yeah, I want to shoot things, but I want some other stuff too.’”

Praising the Uncharted series for being more than a shooter, Hines claims that The New Order "starts to feel a little like Uncharted, where there's more going on. It’s one of my favorite series on any console, just because of the things it does outside of the shooting that are so compelling and interesting,” he said. “I couldn’t wait for the next cutscene, because the cutscenes are so good. There’s something similar to that here, enjoying the non-shooter parts to that extent."

Noting the past projects of MachineGames' development team, Hines believe that gamers should look to games like The Darkness for a greater understanding of what they hope to accomplish with The New Order:

“If you look at Chronicles of Riddick and The Darkness and some of the other things these guys did in the past at Starbreeze, you can see some of the elements that they’re trying to bring into this,” Hines added.

Hines recognizes the seeming omnipresence of shooters in the video game market, pointing out that while it may not be heralded as the shooter franchise of the generation, there is something special that the Wolfenstein universe hopes offer later this year when The New Order hits store shelves.

“We’re not doing Wolfenstein because we think, ‘oh, everybody thinks of Wolfenstein when they think first-person shooters.’ We’re not that naive. But we do think there’s something to this world.”

Steven Chaffin, Jr. is an American editor for PlayStation Universe, and while he has never ventured into the Wolfenstein realm, appreciates the additional effort developers are putting towards creating experiences greater than sheer fun gameplay. This is what keeps him gaming. You can find more work from Steven on his blog, and on Twitter @steven_chaffin.

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Thursday, July 25, 2013

Uncharted 3, LBP Karting, XCOM: Enemy Unknown to join PS Plus Instant Game Collection

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Posted June 7th, 2013 at 14:30 EDT by Steve Chaffin4 Comments

Earlier this week, PlayStation Universe reported five new games to be making their way to the North American PlayStation Plus Instant Game Collection introduced a year ago.  Today, Sony has announced three more games coming to the collection, this time for both the North American and European stores. 


Starting on Tuesday, June 12 in NA and Wednesday, June 13 in EU, gamers will be able to download the single player component to Uncharted 3: Drake's Deception, LittleBigPlanet Karting, and XCOM: Enemy Unknown entirely free of charge. 

PS Plus skeptics: the ground is shrinking below your feet.

Also, make sure to download LittleBigPlanet 2, inFamous 2, and Motorstorm Apocalypse before they depart from the collection next week.

Steven Chaffin, Jr. | @steven_chaffin

Steven is an American editor for PlayStation Universe who is becoming overjoyed by these frequent PS Plus updates.  His buyer's restrain for both Saint's Row: The Third and Uncharted 3 has finally paid wonderful dividends.

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Wednesday, July 3, 2013

The Last of Us reveal was almost spoiled by Uncharted 3 easter egg, admits Naughty Dog

You are here: Home » News » The Last of Us » The Last of Us reveal was almost...

Posted May 30th, 2013 at 00:57 EDT by Steve Chaffin5 Comments

When Uncharted 3 released in 2011 to critical acclaim, it was almost a year later when gamers took note of a small, in-game easter egg. Creative director Neil Druckmann and game director Bruce Straley have revealed that the easter egg, which was designed to tease The Last of Us, was an accident and the result of scheduling changes and sheer forgetfulness.

The tease appears as a newspaper located in the corner of the pub in Uncharted 3's first chapter. It reads, "Scientists still struggling to understand deadly virus," a clear reference to Naughty Dog's upcoming survival-thriller The Last of Us. When the title was officially announced at the Spike Video Game Awards in December 2011, Naughty Dog had already been working on the title in secret for some time and had intended to announce it at E3 several months prior. Based on the original schedule, the Easter egg was harmlessly added to Uncharted 3 as a way to garner greater excitement for what was supposed to be an already-announced title.

When the schedule changed, however, and the reveal of The Last of Us was moved to after the release of Uncharted 3, the developer forgot to remove the newspaper, thus nearly causing internet sleuths to spoil the game's existence early.

Druckmann, in an interview with Kotaku, (via Polygon) put it bluntly: "We should have taken it out," he said. "We screwed up."

In the same interview, Straley briefly attempted to explain the reason why such a potentially destructive mistake was overlooked:

"These games are so big, right. They're several hours long. Every single pixel has to be touched. Every animation is created from hand. It's overwhelming. You can't look over every detail," he said. "So this one little thing in the background, nobody's thinking about that."

Fortunately for Naughty Dog, most gamers and journalists deemed it unlikely that the traditionally one-game studio would be working on another title in such rapid fashion after Uncharted 3, let alone simultaneously. Thus, the reveal of The Last of Us one month after the launch of Uncharted 3 created the very anticipation and excitement the developer had hoped for.

Explaining the general reaction to the easter egg, Druckmann said, "It can't be Naughty Dog, because they just shipped Uncharted 3."

Steven Chaffin, Jr. is an American editor for PlayStation Universe. You can find him on Facebook, or follow him on Twitter @steven_chaffin. You can also find him on LinkedIn.

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