There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Wednesday, July 3, 2013

The Last of Us reveal was almost spoiled by Uncharted 3 easter egg, admits Naughty Dog

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Posted May 30th, 2013 at 00:57 EDT by Steve Chaffin5 Comments

When Uncharted 3 released in 2011 to critical acclaim, it was almost a year later when gamers took note of a small, in-game easter egg. Creative director Neil Druckmann and game director Bruce Straley have revealed that the easter egg, which was designed to tease The Last of Us, was an accident and the result of scheduling changes and sheer forgetfulness.

The tease appears as a newspaper located in the corner of the pub in Uncharted 3's first chapter. It reads, "Scientists still struggling to understand deadly virus," a clear reference to Naughty Dog's upcoming survival-thriller The Last of Us. When the title was officially announced at the Spike Video Game Awards in December 2011, Naughty Dog had already been working on the title in secret for some time and had intended to announce it at E3 several months prior. Based on the original schedule, the Easter egg was harmlessly added to Uncharted 3 as a way to garner greater excitement for what was supposed to be an already-announced title.

When the schedule changed, however, and the reveal of The Last of Us was moved to after the release of Uncharted 3, the developer forgot to remove the newspaper, thus nearly causing internet sleuths to spoil the game's existence early.

Druckmann, in an interview with Kotaku, (via Polygon) put it bluntly: "We should have taken it out," he said. "We screwed up."

In the same interview, Straley briefly attempted to explain the reason why such a potentially destructive mistake was overlooked:

"These games are so big, right. They're several hours long. Every single pixel has to be touched. Every animation is created from hand. It's overwhelming. You can't look over every detail," he said. "So this one little thing in the background, nobody's thinking about that."

Fortunately for Naughty Dog, most gamers and journalists deemed it unlikely that the traditionally one-game studio would be working on another title in such rapid fashion after Uncharted 3, let alone simultaneously. Thus, the reveal of The Last of Us one month after the launch of Uncharted 3 created the very anticipation and excitement the developer had hoped for.

Explaining the general reaction to the easter egg, Druckmann said, "It can't be Naughty Dog, because they just shipped Uncharted 3."

Steven Chaffin, Jr. is an American editor for PlayStation Universe. You can find him on Facebook, or follow him on Twitter @steven_chaffin. You can also find him on LinkedIn.

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