There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Sunday, August 11, 2013

Square says Final Fantasy XV's realtime combat doesn't spell the end of command-based battles

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Posted June 13th, 2013 at 09:34 EDT by Mike Harradence1 Comments

Shinji Hashimoto, Final Fantasy’s brand director, has played down concerns that Square is aiming to distance itself from command-based combat in wake of Final Fantasy XV’s gameplay reveal.

The trailer, showcased at E3 earlier this week, depicted a far more action-oriented approach to combat, with realtime sword battles and fancy acrobatics – a far cry from the traditional Final Fantasy combat experience.

However, speaking to OXM, Hashimoto-san said Square has no plans to move away from the traditional command-based shenanigans that we’ve become accustomed to.

“As you are aware, Final Fantasy series has different mechanics in each title,” he said.

“Each time the development team for that title review the appropriate game system, and for Final Fantasy XV we have the action-packed system, but that does not mean the next game will be similar. We’re very looking forward to feedback from the fans on how they like the action packed gameplay.

“I believe that there’s future for both action based RPG and command based RPG. It’s not that we aren’t thinking about the future of command based Final Fantasy, but we think that the action based combat fits Versus XV.”

He added: “Action-based RPG fits Final Fantasy XV and that is why we chose to do it like this. I want a game that is easy to play and therefore I asked the development team to be flexible with the difficulty, and I want to make sure that fans are not disappointed.

“I want you to understand that the Final Fantasy is always evolving, and always challenging, and this is a positive change we made for Final Fantasy XV.”

Final Fantasy XV was originally announced back in 2006 as the PlayStation 3-exclusive Final Fantasy Versus XIII. However, after a long period of silence on the game – and despite continued assurance that the title was still on track for PS3 – Square re-revealed the project during Sony’s E3 press conference on Tuesday evening.

The game, now known as FFXV, will be released on PlayStation 4 and Xbox One, though a release date continues to remain elusive.

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