There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label doesnt. Show all posts
Showing posts with label doesnt. Show all posts

Sunday, September 1, 2013

Opinion: Still not getting Xbox One. Why Microsoft's U-turn doesn't impress me

You are here: Home » Features » Opinion: Still not getting Xbox ...

Earlier today, Microsoft did a complete 180 on the policies surrounding the Xbox One. According to Don Mattrick, President of Microsoft's Interactive Entertainment Business, the Xbox One will no longer require 24-hour check-ins just to be able to use your console. You can now play games without the internet, and are also able to use your games (Physical copies) in any way that you like. But what does that say about the Kinect being a mandatory piece for the system to even function? That wasn't even addressed.

See, the purpose of this article is to point out reasons why I still choose Sony over Microsoft and why the announcement of Microsoft's new policies for the Xbox One hasn't impressed me. Let's get started. When Sony announced the PlayStation 4, a lot of questions were raised as a result of the rumors that Microsoft was going to block used games and require online to play its next console, so people were curious as to what Sony's stance on this was, yet an answer wasn't provided until E3 when Sony officially confirmed it wasn’t going to do what Microsoft was doing with the PS4.

Next, came Microsoft's Xbox One announcement in late May, which angered a lot of gamers due to a heavy focus on TV & sports, and not being able to clarify their DRM & used game policies. This is where it begins to anger me because Microsoft knew half a year before, when the always online rumor started on the internet, yet they continued to believe that what it was doing was the best idea for the gaming community. This kind of mentality continued into E3 when it began showing its lack of care for consumer's opinions.

Before E3, NeoGAF began a campaign demanding that Sony not allow any form of DRM on the PS4, which resulted in major executives acknowledging the concerns of many consumers and speaking directly with them. Actually speaking with the consumers who buy your product is a huge plus since Microsoft failed to even address any major concern until E3. So, how did Microsoft address concerns at E3? It didn't. First, it failed to even acknowledge the existence of concerns from the gaming community at its E3 press conference over DRM, always-online Kinect and more. Secondly, its cocky executives made things worse. Does anyone remember that lovely reply from Don Mattrick when Geoff Keighly asked about those who don't have internet, or a steady internet connection? I sure do.

Not only that, but when more gamers became furious with your denial of their concerns, you continue to boast about how your system is "Over-delivering in value"? Give me a break. At least Sony addressed my concerns when I took to Twitter over the DRM issue, let alone they actually decided to go the Anti-DRM route once many people tweeted to them. Third, Major Nelson was interviewed by YouTuber, Angry Joe after E3 and kept getting mad when DRM was brought up. Is that any way to address concerns of people who buy your product?

Listen, I understand Sony isn't perfect, but when the concerns of many gamers were brought up, it re-affirmed the direction it was going to take, whereas Microsoft kept messing around and ignoring the core issues of every gamer. You honestly want me to believe that it changed its policies because of a public outcry? Give me a break. It was losing terribly in pre-orders everywhere because of its actions, which lead to it changing the functionality of the next gen system. If MS want me to believe that public opinion changed its views on Xbox One, it should have not ignored the many concerns of gamers, let alone give cocky replies when it does eventually decide to acknowledge them. How do you expect anyone to take you seriously?

Honestly, I will be sticking to my PS4 since I know I didn't have to cut my pre-orders for Sony to listen to me. If my concerns are not good enough for you Microsoft, then my money isn't either.

This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!

The Facebook Platform Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

PSU has some of the best PlayStation content on the internet, and we want you to take part in sharing it with the world! This app will share your news reading activity with your Facebook friends, and allow you to see what they are reading. You can remove the app at anytime, and continue to read the news you love. We won't bug you!

Facebook social sharing is - Toggle
View Your Recent Activity

My Recent Activity No Recent Activity

Connect to facebook, so you can not only help share the best PlayStation content on the internet, but to see what your friends are reading too. The PSU staff thank you kindly for allowing the app permissions, and completely undersand (and won't bug you again) if you don't.

The Facebook Platform

More

6,006,349 Posts | 281,551 members


View the original article here

Sunday, August 11, 2013

Square says Final Fantasy XV's realtime combat doesn't spell the end of command-based battles

You are here: Home » News » Electronic Entertainment Expo [E3... » Final Fantasy XV » Square says Final Fantasy X...

Posted June 13th, 2013 at 09:34 EDT by Mike Harradence1 Comments

Shinji Hashimoto, Final Fantasy’s brand director, has played down concerns that Square is aiming to distance itself from command-based combat in wake of Final Fantasy XV’s gameplay reveal.

The trailer, showcased at E3 earlier this week, depicted a far more action-oriented approach to combat, with realtime sword battles and fancy acrobatics – a far cry from the traditional Final Fantasy combat experience.

However, speaking to OXM, Hashimoto-san said Square has no plans to move away from the traditional command-based shenanigans that we’ve become accustomed to.

“As you are aware, Final Fantasy series has different mechanics in each title,” he said.

“Each time the development team for that title review the appropriate game system, and for Final Fantasy XV we have the action-packed system, but that does not mean the next game will be similar. We’re very looking forward to feedback from the fans on how they like the action packed gameplay.

“I believe that there’s future for both action based RPG and command based RPG. It’s not that we aren’t thinking about the future of command based Final Fantasy, but we think that the action based combat fits Versus XV.”

He added: “Action-based RPG fits Final Fantasy XV and that is why we chose to do it like this. I want a game that is easy to play and therefore I asked the development team to be flexible with the difficulty, and I want to make sure that fans are not disappointed.

“I want you to understand that the Final Fantasy is always evolving, and always challenging, and this is a positive change we made for Final Fantasy XV.”

Final Fantasy XV was originally announced back in 2006 as the PlayStation 3-exclusive Final Fantasy Versus XIII. However, after a long period of silence on the game – and despite continued assurance that the title was still on track for PS3 – Square re-revealed the project during Sony’s E3 press conference on Tuesday evening.

The game, now known as FFXV, will be released on PlayStation 4 and Xbox One, though a release date continues to remain elusive.

This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!

The Facebook Platform Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

PSU has some of the best PlayStation content on the internet, and we want you to take part in sharing it with the world! This app will share your news reading activity with your Facebook friends, and allow you to see what they are reading. You can remove the app at anytime, and continue to read the news you love. We won't bug you!

Facebook social sharing is - Toggle
View Your Recent Activity

My Recent Activity No Recent Activity

Connect to facebook, so you can not only help share the best PlayStation content on the internet, but to see what your friends are reading too. The PSU staff thank you kindly for allowing the app permissions, and completely undersand (and won't bug you again) if you don't.

The Facebook Platform

More

5,999,098 Posts | 281,255 members


View the original article here

Saturday, August 10, 2013

PS4 supports HDMI only, doesn't work on non-HD TVs

You are here: Home » News » Electronic Entertainment Expo [E3... » PS4 supports HDMI only, doe...

Posted June 11th, 2013 at 01:34 EDT by Steven Williamson10 Comments

The PlayStation 4 will support HDMI only, meaning that users cannot use component or S-Video cables and therefore it cannot be hooked up to non-HD T.Vs 

A HDMI cable will come bundled with all consoles, as will a headset, a USB cable and a 500Gb harddrive. It will have an internal power supply and two USB ports. The Dualshock controller will need to be bought seperately and will retail at $59.

Here's a high-res shot of the back of the PS4.

         

For more news on E3 2013, check out the hub.

This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!

The Facebook Platform Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

PSU has some of the best PlayStation content on the internet, and we want you to take part in sharing it with the world! This app will share your news reading activity with your Facebook friends, and allow you to see what they are reading. You can remove the app at anytime, and continue to read the news you love. We won't bug you!

Facebook social sharing is - Toggle
View Your Recent Activity

My Recent Activity No Recent Activity

Connect to facebook, so you can not only help share the best PlayStation content on the internet, but to see what your friends are reading too. The PSU staff thank you kindly for allowing the app permissions, and completely undersand (and won't bug you again) if you don't.

The Facebook Platform

More

5,996,016 Posts | 281,180 members


View the original article here

Saturday, July 27, 2013

Kojima Productions on why Snake doesn't have a new Japanese voice actor for Metal Gear Solid V

You are here: Home » News » Metal Gear Solid V: The Pha... » Kojima Productions on why Snake ...

Posted June 7th, 2013 at 19:08 EDT by Ernest Lin2 Comments

During their Kojima Productions Alert podcast, the studio behind Metal Gear Solid V answered a few questions fans had submitted about the new game. One on the minds of many Metal Gear gamers was why the Japanese voice actor for Snake/Big Boss is remaining the same for MGSV while Kiefer Sutherland is replacing David Hayter for the role in the English version.

“This time, the English voice is really driving the animation, is driving the character. In past Metal Gears, everything was done by hand: the animation was done by hand, both the English and the Japanese were dubbed in,” explained assistant producer & podcast host Sean Eyestone.

“This time, the facial performance that is being done by the English voice actor is what is driving the animation, what is driving the character. And actually, Otsuka-san, who is the Japanese voice, will be dubbing into that. So his facial expressions will not be in the game, so it’s just his voice. It’s like what he’s done up to this point. So that’s more or less the reason why this casting decision was made."

Eyestone felt that the team made the right choice and fans will agree in time. "I know some people may have reservations, whenever things change, people are always a little nervous. But I think if you just wait and see how things turn out, I think you’ll be very happy with the performance. I think it’s really cool and we can’t wait to show you more.”

We will have to wait and see if Sutherland can fill Hayter's shoes and bring something new to the character. Stay tuned to PSU for breaking news on Metal Gear and more.

Source

Ernest Lin is a US Editor for PSU when he's not sneaking around buildings. Follow him on Tumblr & Twitter for updates on gaming, movies, traveling, anime, Japanese pop culture, and more.

This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!

The Facebook Platform Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

PSU has some of the best PlayStation content on the internet, and we want you to take part in sharing it with the world! This app will share your news reading activity with your Facebook friends, and allow you to see what they are reading. You can remove the app at anytime, and continue to read the news you love. We won't bug you!

Facebook social sharing is - Toggle
View Your Recent Activity

My Recent Activity No Recent Activity

Connect to facebook, so you can not only help share the best PlayStation content on the internet, but to see what your friends are reading too. The PSU staff thank you kindly for allowing the app permissions, and completely undersand (and won't bug you again) if you don't.

The Facebook Platform

More

5,989,932 Posts | 281,067 members


View the original article here

Friday, June 14, 2013

Call of Duty: Ghosts doesn't use a brand new engine after all

You are here: Home » News » Call of Duty: Ghosts » Call of Duty: Ghosts doesn't use...

Posted May 23rd, 2013 at 08:56 EDT by Mike Harradence7 Comments

Infinity Ward has offered clarification on its supposed new game engine Call of Duty: Ghosts, confirming it’s a significantly upgraded piece of tech rather than something built completely from scratch.

Reports indicated that Ghosts had been built on an all-new engine, though this was brought into question after footage of the title surfaced at Microsoft’s Xbox One event earlier this week.

Speaking with OPM, Zach Volker, Infinity Ward’s animation lead, commented: “When we’re talking about a new engine we’re talking about upgrading significant systems within in that engine. We’re not talking about throwing it all away and saying we’re starting from the ground up”.

Volker said that it would be “impossible to develop a new engine from the ground up in a two years cycle,” adding, “What we do is we say, ‘okay what are the things that are significant and that we would say that are encompassing of the engine or its visual quality? Are those being upgraded in a significant way? Alright, then I think that warrants that we’ve got a new engine on our hands’”.

Call of Duty: Ghosts is scheduled for release on multiple platforms, including next-generation consoles, in November.

This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!

The Facebook Platform Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

PSU has some of the best PlayStation content on the internet, and we want you to take part in sharing it with the world! This app will share your news reading activity with your Facebook friends, and allow you to see what they are reading. You can remove the app at anytime, and continue to read the news you love. We won't bug you!

Facebook social sharing is - Toggle
View Your Recent Activity

My Recent Activity No Recent Activity

Connect to facebook, so you can not only help share the best PlayStation content on the internet, but to see what your friends are reading too. The PSU staff thank you kindly for allowing the app permissions, and completely undersand (and won't bug you again) if you don't.

The Facebook Platform

More

5,978,906 Posts | 280,666 members


View the original article here