There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Kojima. Show all posts
Showing posts with label Kojima. Show all posts

Monday, October 7, 2013

Metal Gear Solid V's Donna Burke to appear on Kojima Productions podcast

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Posted July 4th, 2013 at 03:40 EDT by Mike Harradence1 Comments

Metal Gear Solid V: The Phantom Pain’s theme song vocalist, Donna Burke, will feature on a forthcoming episode of Kojima Productions’ Alert Podcast on July 18, the company has confirmed.

The episode will take place at 5.30 p.m. PST and will give fans the opportunity to submit questions for a Q&A segment.

Burke has appeared in a number of video game soundtracks over the years, and in addition to providing the vocal for The Phantom Pain’s ‘Sins of the Father’ theme also appeared on the Metal Gear Solid: Peace Walker track ‘Heavens Divide.’

Metal Gear Solid V takes place in the 1980s and sees the legendary Big Boss – now known as Punished Snake – awakening from a nine-year coma and forming the mercenary group Diamond Dogs. Snake’s new mission sees him infiltrating Afghanistan in order to track down those responsible for the destruction of Militaries Sans Frontieres (MSF).

The stealth-action title will be released for PlayStation 4, PlayStation 3, Xbox One and Xbox 360. A release date has yet to be announced.

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Friday, September 20, 2013

Kojima reveals Metal Gear Solid remake, possible portable integration for MGSV

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Posted June 25th, 2013 at 17:28 EDT by Timothy Nunes9 Comments

A roundtable interview with Hideo Kojima, attended by GameReactor, has revealed that he is planning a remake of the original Metal Gear Solid, and he's interested in Metal Gear Solid V having some form of digital integration.

Kojima let slip about the MGS remake when a fan, who managed to get into the interview, stated that a remake of the first two games should be made in the Fox Engine. Kojima then said that he is currently searching for a studio to remake the first game in that engine.

GamesReactor proceeded to ask Kojima about the impact of the next generation of consoles on him. He responded, "For us it's not about upgraded graphics or anything like that. We're really looking forward to the fact that we can now use multiple devices to play a game. So whether it's smart phones or tablets, we can play Metal Gear Solid V on that tablet or smartphone and integrate that into what we have on the console. So people can play the game essentially 24 hours and be in the world of MGS anytime they like to."

Whether Kojima wants to port the Fox Engine to a handheld device or, more likely considering the limitations of current hardware, create a smaller integrated game or application is still unclear.

Metal Gear Solid has already been remade once in 2004 as Metal Gear Solid: Twin Snakes, a Gamecube exclusive.

Are you interested in a remake of Metal Gear Solid? And do you think that digital integration would benefit Metal Gear Solid V? Let us know in the comments section below.

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Monday, September 16, 2013

Kojima reveals Metal Gear Solid remake, possible portable integration for MGSV

You are here: Home » News » Metal Gear Solid V: The Pha... » Kojima reveals Metal Gear Solid ...

Posted June 25th, 2013 at 17:28 EDT by Timothy Nunes8 Comments

A roundtable interview with Hideo Kojima, attended by GameReactor, has revealed that he is planning a remake of the original Metal Gear Solid, and he's interested in Metal Gear Solid V having some form of digital integration.

Kojima let slip about the MGS remake when a fan, who managed to get into the interview, stated that a remake of the first two games should be made in the Fox Engine. Kojima then said that he is currently searching for a studio to remake the first game in that engine.

GamesReactor proceeded to ask Kojima about the impact of the next generation of consoles on him. He responded, "For us it's not about upgraded graphics or anything like that. We're really looking forward to the fact that we can now use multiple devices to play a game. So whether it's smart phones or tablets, we can play Metal Gear Solid V on that tablet or smartphone and integrate that into what we have on the console. So people can play the game essentially 24 hours and be in the world of MGS anytime they like to."

Whether Kojima wants to port the Fox Engine to a handheld device or, more likely considering the limitations of current hardware, create a smaller integrated game or application is still unclear.

Metal Gear Solid has already been remade once in 2004 as Metal Gear Solid: Twin Snakes, a Gamecube exclusive.

Are you interested in a remake of Metal Gear Solid? And do you think that digital integration would benefit Metal Gear Solid V? Let us know in the comments section below.

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Wednesday, August 28, 2013

Hideo Kojima says the difference in power between PS4/Xbox One 'is small'

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Posted June 19th, 2013 at 07:33 EDT by Mike Harradence4 Comments

The creator behind the Metal Gear franchise has suggested the difference in power between the PlayStation 4 and Xbox One is only minimal.

Speaking with 4Gamer (translated by Dualshockers) Hideo Kojima commented, “The difference is small, and I don’t really need to worry about it.”

He went on to observe that Sony’s next-generation console is the cheapest option, though flagged up the decision not to include a camera with every system – something which he believes will change going forward.

“Considering that the camera is so widespread in smartphones and tablets, I think it’ll build up to be the norm.”

Kojima-san took to the stage at Microsoft’s E3 press conference last week to announce Metal Gear Solid V: The Phantom Pain for PlayStation 4 and Xbox One. The game will offer an open world for the first time in the stealth-action series’ history, and features Big Boss – now known as Punished Snake – sneaking his way around Afghanistan in the year 1984.

What do you think of Metal Gear Solid V so far? Are you impressed with the visual fidelity and shift to a sandbox setting? Sound off in the comments section below.

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Monday, August 12, 2013

Hideo Kojima says Metal Gear Solid V will look even better on PS4, Xbox One

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Posted June 13th, 2013 at 06:15 EDT by Mike Harradence4 Comments

Hideo Kojima has revealed that the PlayStation 4 and Xbox One versions of Metal Gear Solid V: The Phantom Pain will look even better than the already-stunning trailer shown off at E3 this week.

Speaking with Polygon, Kojima-san said that the team is pushing the current generation of hardware first before moving on to next-gen tech, which he reckons will be a definite visual leap above what we’ve already seen.

“For this project we were using the PC to build the Fox Engine to create our game. We’re using the current-generation as a [guideline]," he said.

“While we were developing on current-gen, next-gen came long. We’re really trying to reach the peak of the current generation right now — 360, PS3 — and then see how much we can take it up for the next-generation. Once we start going into development for next-generation we’re definitely looking for something better than [what] we have shown today.”

The Metal Gear creator also revealed that Snake’s latest outing is aiming for 60fps, and that it will support smartphone and tablet features.

Metal Gear Solid V: The Phantom Pain stars Big Boss and takes place in the year 1984. Perhaps the biggest shift however is the fact the game will offer an open-world design for players to explore, allowing for a myriad of tactical options to employ in terms of gameplay. Real-time weather effects are also included.

What do you think of MGSV so far? Sound off in the comments section below.

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Saturday, July 27, 2013

Kojima Productions on why Snake doesn't have a new Japanese voice actor for Metal Gear Solid V

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Posted June 7th, 2013 at 19:08 EDT by Ernest Lin2 Comments

During their Kojima Productions Alert podcast, the studio behind Metal Gear Solid V answered a few questions fans had submitted about the new game. One on the minds of many Metal Gear gamers was why the Japanese voice actor for Snake/Big Boss is remaining the same for MGSV while Kiefer Sutherland is replacing David Hayter for the role in the English version.

“This time, the English voice is really driving the animation, is driving the character. In past Metal Gears, everything was done by hand: the animation was done by hand, both the English and the Japanese were dubbed in,” explained assistant producer & podcast host Sean Eyestone.

“This time, the facial performance that is being done by the English voice actor is what is driving the animation, what is driving the character. And actually, Otsuka-san, who is the Japanese voice, will be dubbing into that. So his facial expressions will not be in the game, so it’s just his voice. It’s like what he’s done up to this point. So that’s more or less the reason why this casting decision was made."

Eyestone felt that the team made the right choice and fans will agree in time. "I know some people may have reservations, whenever things change, people are always a little nervous. But I think if you just wait and see how things turn out, I think you’ll be very happy with the performance. I think it’s really cool and we can’t wait to show you more.”

We will have to wait and see if Sutherland can fill Hayter's shoes and bring something new to the character. Stay tuned to PSU for breaking news on Metal Gear and more.

Source

Ernest Lin is a US Editor for PSU when he's not sneaking around buildings. Follow him on Tumblr & Twitter for updates on gaming, movies, traveling, anime, Japanese pop culture, and more.

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