There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label possible. Show all posts
Showing posts with label possible. Show all posts

Saturday, October 5, 2013

Bethesda talks possible sequels to Dishonored, Rage

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Posted July 4th, 2013 at 05:26 EDT by Mike Harradence0 Comments

The vice president of PR and Marketing for Bethesda has touched base on possible follow-ups to Dishonored and Rage.

Speaking with IGN, Pete Hines reiterated that the company thinks of Dishonored as a franchise, though made it clear that nothing has been set in stone as of yet. It all comes down to what developer Arkane has in the pipeline.

“In general, we try not to wade into anything as a one-off in the first place,” said Hines, “so yeah, for sure. The success of that game and how proud Arkane is of it and what goes on at any studio when they put out something like that and all the ideas that are coming out, certainly it’s something that we feel is a franchise.”

“It’s specific to Arkane,” Hines explained. “What we do or don’t do on Dishonored has zero effect on Id, Tango, Machine Games. Each one, in some respects, kind of acts in a silo. It doesn’t really matter what those guys are making. ‘What are you good at? What are you going to work on next? What are you going to do next? Okay, that’s what we’re going to do.’ It’s as simple as that.”

Things were a little less clear cut for Rage 2 however, with developer Id currently focused on its next project, whatever that might be.

“To be determined,” said Hines, in response to whether Rage still had a future. “We’ll see. Right now, [Id’s] focus is on their current project. They are full bore on that. What I’ve seen of it recently, I’m super happy about it. We want them to stick to that until we’re ready to talk about what that is. But let’s wait until we get there first.”

Would you like to see a sequel to Dishonred and/or Rage? Sound off in the comments section below.

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Friday, September 20, 2013

Kojima reveals Metal Gear Solid remake, possible portable integration for MGSV

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Posted June 25th, 2013 at 17:28 EDT by Timothy Nunes9 Comments

A roundtable interview with Hideo Kojima, attended by GameReactor, has revealed that he is planning a remake of the original Metal Gear Solid, and he's interested in Metal Gear Solid V having some form of digital integration.

Kojima let slip about the MGS remake when a fan, who managed to get into the interview, stated that a remake of the first two games should be made in the Fox Engine. Kojima then said that he is currently searching for a studio to remake the first game in that engine.

GamesReactor proceeded to ask Kojima about the impact of the next generation of consoles on him. He responded, "For us it's not about upgraded graphics or anything like that. We're really looking forward to the fact that we can now use multiple devices to play a game. So whether it's smart phones or tablets, we can play Metal Gear Solid V on that tablet or smartphone and integrate that into what we have on the console. So people can play the game essentially 24 hours and be in the world of MGS anytime they like to."

Whether Kojima wants to port the Fox Engine to a handheld device or, more likely considering the limitations of current hardware, create a smaller integrated game or application is still unclear.

Metal Gear Solid has already been remade once in 2004 as Metal Gear Solid: Twin Snakes, a Gamecube exclusive.

Are you interested in a remake of Metal Gear Solid? And do you think that digital integration would benefit Metal Gear Solid V? Let us know in the comments section below.

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Monday, September 16, 2013

Kojima reveals Metal Gear Solid remake, possible portable integration for MGSV

You are here: Home » News » Metal Gear Solid V: The Pha... » Kojima reveals Metal Gear Solid ...

Posted June 25th, 2013 at 17:28 EDT by Timothy Nunes8 Comments

A roundtable interview with Hideo Kojima, attended by GameReactor, has revealed that he is planning a remake of the original Metal Gear Solid, and he's interested in Metal Gear Solid V having some form of digital integration.

Kojima let slip about the MGS remake when a fan, who managed to get into the interview, stated that a remake of the first two games should be made in the Fox Engine. Kojima then said that he is currently searching for a studio to remake the first game in that engine.

GamesReactor proceeded to ask Kojima about the impact of the next generation of consoles on him. He responded, "For us it's not about upgraded graphics or anything like that. We're really looking forward to the fact that we can now use multiple devices to play a game. So whether it's smart phones or tablets, we can play Metal Gear Solid V on that tablet or smartphone and integrate that into what we have on the console. So people can play the game essentially 24 hours and be in the world of MGS anytime they like to."

Whether Kojima wants to port the Fox Engine to a handheld device or, more likely considering the limitations of current hardware, create a smaller integrated game or application is still unclear.

Metal Gear Solid has already been remade once in 2004 as Metal Gear Solid: Twin Snakes, a Gamecube exclusive.

Are you interested in a remake of Metal Gear Solid? And do you think that digital integration would benefit Metal Gear Solid V? Let us know in the comments section below.

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Tuesday, September 3, 2013

DUALSHOCK 4 controller shortage possible at PS4 launch

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Posted June 21st, 2013 at 06:22 EDT by Steven Williamson7 Comments

Gamestop is warning customers to expect a shortage of DUALSHOCK 4 controllers when the PlayStation 4 launches later this year.

One DUALSHOCK 4 controller comes boxed with the console at launch but if you need an additional controller it’s probably wise to pre-order one now. Speaking with PSX Extreme, a selection of Gamestop stores in the U.S. have informed them that they are already running low and expectation is likely to exceed demand.

Demand for the PS4 has sky-rocketed since it was revealed in full at E3 earlier this month. Sony’s next-gen console is due to launch before Christmas with rumours suggesting that will hit stores in November.

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Friday, August 30, 2013

Dead or Alive 5 Ultimate director hints at possible next-gen console port

You are here: Home » News » Dead or Alive 5 » Dead or Alive 5 Ultimate directo...

Posted June 18th, 2013 at 17:42 EDT by Ernest Lin1 Comments

Last week at E3 2013, I had the opportunity to speak with Dead or Alive 5 director Yohei Shimbori of Team Ninja about the upcoming iteration of his game, DOA5 Ultimate. When I asked him about a port of the game to the upcoming next-generation consoles, he hinted at such a possibility.

"So looking at the specs and the hardware capabilities, we’re highly interested in that possibility," said Shimbori. "But at this point, we haven’t done any work on it."

Would you like to see a port or a completely new DOA on your PS4? Let us know in the comments and keep it right here on PSU for breaking news. 

Ernest Lin is a US Editor for PSU when he's not arguing why Kasumi is the best Dead or Alive girl. Follow him on Tumblr & Twitter for updates on gaming, movies, traveling, anime, Japanese pop culture, and more.

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Monday, August 26, 2013

DICE talks Battlefield 4 - 'pushing the limits of what is possible'

You are here: Home » News » Electronic Entertainment Expo [E3... » Battlefield 4 » DICE talks Battlefield 4 - ...

Posted June 18th, 2013 at 06:57 EDT by PSU Staff1 Comments

The next instalment in the award-winning Battlefield series brings its unique blend of frenetic land, sea and air-based battles to PC and current and next-gen consoles on November 1, 2013.

In this latest interview with DICE Studios, Executive Producer Patrick Bach gives us an insight into the gameplay, shows off squad play and gives us a tour of some of the impressive destructible environments.

Battlefield 4 will cater for 24 players online in the PS3 and Xbox 360 versions, though DICE promises to push that further with 16 vs. 16 battles in the PS4 and Xbox One titles.

Check out the interview…

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Friday, July 12, 2013

Guacamelee! gets DLC and possible sequel

You are here: Home » News » Guacamelee! » Guacamelee! gets DLC and possibl...

Posted May 31st, 2013 at 11:37 EDT by Will Robinson2 Comments

Critically acclaimed indie title Guacamelee! has been met with nothing short of praise since its release in April and grabbed the number one spot on PlayStation Network and PlayStation Vita last month. Those who couldn’t get enough of the brilliant platformer will be happy to hear that DrinkBox Studios isn’t done yet.

Recently, IGN spoke with studio co-founder, Graham Smith, on what plans the developer had for the future of their beloved game. Smith revealed that the studio currently is in the ‘design phase’ for Guacamelee! downloadable content and that more information will be released over the next few days.

Smith was also asked if DrinkBox Studios will respond to Gucamelee!’s success with a second entry in the franchise:

“I don’t know yet. It’s something that we talk about. We’re talking about what our next new IP is going to be, so we haven’t really decided on that yet. But one of the things as part of that conversation is the possibility of doing a sequel. But we haven’t really made any decisions either way with that.”

Are you excited to spend more time with the lovable luchador? Do you want to see a sequel happen or should DrinkBox focus their efforts elsewhere?

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Saturday, July 6, 2013

Guacamelee! gets DLC and possible sequel

You are here: Home » News » Guacamelee! » Guacamelee! gets DLC and possibl...

Posted May 31st, 2013 at 11:37 EDT by Will Robinson2 Comments

Critically acclaimed indie title Guacamelee! has been met with nothing short of praise since its release in April and grabbed the number one spot on PlayStation Network and PlayStation Vita last month. Those who couldn’t get enough of the brilliant platformer will be happy to hear that DrinkBox Studios isn’t done yet.

Recently, IGN spoke with studio co-founder, Graham Smith, on what plans the developer had for the future of their beloved game. Smith revealed that the studio currently is in the ‘design phase’ for Guacamelee! downloadable content and that more information will be released over the next few days.

Smith was also asked if DrinkBox Studios will respond to Gucamelee!’s success with a second entry in the franchise:

“I don’t know yet. It’s something that we talk about. We’re talking about what our next new IP is going to be, so we haven’t really decided on that yet. But one of the things as part of that conversation is the possibility of doing a sequel. But we haven’t really made any decisions either way with that.”

Are you excited to spend more time with the lovable luchador? Do you want to see a sequel happen or should DrinkBox focus their efforts elsewhere?

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