There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label nextgen. Show all posts
Showing posts with label nextgen. Show all posts

Tuesday, September 3, 2013

EA responds to Xbox 180, online passes not coming back for next-gen

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Posted June 20th, 2013 at 09:13 EDT by Will Robinson7 Comments

In light of Microsoft’s recent policy changes, Polygon was notified by Electronic Arts regarding the status of their former Online Pass policy for games. Now that all next-generation systems are DRM free, will the policy be reinstated? EA senior director of corporate communications John Reseburg had this to say on the matter:

“[There is] no change to our decision to discontinue Online Pass. It is dead. As we said a few weeks ago, none of our new EA titles will include online pass, and we are removing it from existing games as well. Nothing else on today's news, but did want to be clear that our online pass decision was based on player feedback, and there's no change.”

EA changed their Online Pass policy back in May after it had been in practice for over three years. The policy was designed to make used game sales profitable for game developers by requiring input of a one-time code to access the networking features of a game, such as DLC and online multiplayer.

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Friday, August 30, 2013

Dead or Alive 5 Ultimate director hints at possible next-gen console port

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Posted June 18th, 2013 at 17:42 EDT by Ernest Lin1 Comments

Last week at E3 2013, I had the opportunity to speak with Dead or Alive 5 director Yohei Shimbori of Team Ninja about the upcoming iteration of his game, DOA5 Ultimate. When I asked him about a port of the game to the upcoming next-generation consoles, he hinted at such a possibility.

"So looking at the specs and the hardware capabilities, we’re highly interested in that possibility," said Shimbori. "But at this point, we haven’t done any work on it."

Would you like to see a port or a completely new DOA on your PS4? Let us know in the comments and keep it right here on PSU for breaking news. 

Ernest Lin is a US Editor for PSU when he's not arguing why Kasumi is the best Dead or Alive girl. Follow him on Tumblr & Twitter for updates on gaming, movies, traveling, anime, Japanese pop culture, and more.

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Wednesday, July 31, 2013

CryEngine 3 to support PS4 in next-gen, Crytek says

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Posted June 8th, 2013 at 22:16 EDT by Steve Chaffin0 Comments

 Developer Crytek has established over the years a reputation for pushing hardware to its limits in regard to visual performance. With each installation to the Crysis series raising the bar for graphical standards, it is no wonder that Crytek has revealed that the engine will be supported by Sony's PlayStation 4 when it releases later this year.

While little more is known, such as who will be taking advantage of the superb engine, the similarities in hardware architecture amongst the Xbox One, PlayStation 4, and PC make it easier than ever for developers to use the engine for the creation of multi-platform titles. More regarding Crytek's, and CryEngine 3's, role with the PlayStation 4 may be revealed next week at E3. 

Stay tuned at PlayStation Universe for all the latest PlayStation and E3 geared news, and stay informed on the go on Twitter @PSUdotcom. 

Steven Chaffin, Jr. | @steven_chaffin | The Editor's Desk

Steven is an American editor for PlayStation Universe. He's always interested in what Crytek has to offer, especially after having a wonderful time in the developer's Crysis 2. He looks forward to what they'll bring to the table in the years to come, but he knows one thing: It'll be good.

Source.

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Tuesday, July 9, 2013

Sony and Microsoft may receive cut of next-gen used game sales, Take-Two CEO responds

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Posted June 1st, 2013 at 17:15 EDT by Kyle Prahl8 Comments

According to a recent report by MCV, game publishers and console manufacturers may receive a cut of every used game sale in the coming generation.

Rumors have swirled for months that one or both of the major next-generation consoles--Sony's PlayStation 4 and Microsoft's Xbox One--would have some kind of system to discourage or altogether eliminate used game sales. The rumors came to a head shortly after Microsoft's May 21 Xbox One reveal, when a series of vague statements to the press resulted in mass confusion. Could games be loaned to friends, but playable only if they pay a fee of full MSRP? How will transference of ownership work in the retail sector, with Xbox One users installing the entire game to HDD before trading it in? Will PS4 suffer the same fates, as Sony vies to compete with Microsoft in winning third-party publishers' hearts?

As MCV cites (from a retail source), when a consumer brings an Xbox One game to an approved retailer like GameStop to sell, the game is registered as having been sold and the former owner will see the game wiped from his or her account. Meanwhile, both Microsoft and game publishers will take a cut from every used game sale, leaving retailers with as little as ten percent. MCV states this amount is similar to what retailers currently make from new game sales.

At least Sony, for its part, has confirmed that used games will work on PS4, though little else about exactly how they will work is known. Industry figures are responding in kind. At a recent investor conference (reported by GameSpot, via VG24/7), Take-Two CEO Strauss Zelnick expressed a desire to avoid a situation where consumers feel that they need to trade a game to begin with. "Our view about used games has been, as opposed to whining or figuring out ways to punish the consumer for buying used games, we’ve figured out we better delight the consumer,” he said. “Let’s push up our quality, which you’ve seen in our Metacritic scores, and then let’s make sure to give people DLC, often free, three or four weeks out; which is the time you’re at risk for them trading in their game."

Zelnick's consumer-friendly attitude isn't stopping him from seeing the dollar signs that publishers like Take-Two stand to make by changing the system. "There’s no question that if Microsoft has figured out a way to tax used games, then we should get paid, too,” he declared. “It’s hard to imagine why they should and we shouldn’t."

Xbox One's 24-hour sign-in requirement may cleanse a consumer's hard drive of the game he or she no longer owns following a used game sale. We have yet to understand if Sony will adopt the same approach, but it's hard to imagine they won't try something similar. Then again, Sony Worldwide Studios prez Shuhei Yoshida has confirmed that PS4 does not require an internet connection to function, so who the hell really knows at this point.

Kyle Prahl doesn't think that console manufacturers and publishers getting a cut from used game sales is a bad thing, and he hopes that developers see some of that money in turn. You can follow him on Twitter and Facebook.

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Friday, May 31, 2013

Call of Duty: Ghosts critique - a word of warning following the next-gen hype

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Posted May 21st, 2013 at 16:16 EDT by Steve Chaffin8 Comments

Among the highlights of today's news cycle was the world premiere of Call of Duty: Ghosts, the next installation in the critically acclaimed Call of Duty series and developer Infinity Ward's first foray into the next generation. Activision CEO Eric Hirschberg made a number of promises at Microsoft's Xbox One reveal this morning: Ghosts will offer a new, "character-driven" world with the best FPS gameplay to date.

We can waste time focusing on the timed exclusivity of Xbox content that we expected to carry into the next generation, but for PlayStation and Xbox gamers alike, the reveal of Call of Duty: Ghosts was an invigorating glimpse into what the next generation will offer us on the frontlines. Month-long exclusivity is, while occasionally irritating, is not a dealbreaker or a reason to buy one console over another.

But before we all begin setting money aside for Activision's bestseller, I encourage fans of the franchise to restrain themselves until E3 2013 in three weeks' time. The Xbox reveal undoubtedly garnered a considerable amount of attention from the entire gaming community, leading some to assert their love for Xbox One and others to begin investing in the PlayStation 4, and this was exactly what Activision was hoping for. By keeping the audience waiting with bated breath and ending with the reveal of Call of Duty: Ghosts, Hirschberg could have said and shown virtually anything, instantly winning over the wallets of millions of gamers.

At first look, I was just as tantalized as the rest of the viewing audience. Ghost's visuals are awe-inspiring: a vast improvement over previous titles and a very good indicator of the kind of sights we can expect from developers in the years to come. Apart from visuals, despite Hirschberg's note that actual gameplay would be shown during the world premiere, Activision had very little to show beyond the creation of the game and some stunning cinematic scenes. Both of these aspects--visuals and draw-dropping scenes--were already expected by the gaming community at large, as they've been a pivotal part of every preceding Call of Duty title.

In other words: Activision only showed us what we already knew.

What Activision failed to do was illustrate (Hirschberg said it plenty) the supposed emotional connections gamers will make with the game's characters, or how the new engine will create an improved gameplay experience. The absence of actual gameplay could mean a number of things: It could mean that Activision is simply trying to mask the fact that Ghosts isn't a far cry from its predecssors. Or Activision could simply be waiting for E3 to give further evidence of Hirschberg's promises.

Reasoning aside, I know how easy it is to get on the bandwagon. When bits and pieces of footage, even if most of it is unrelated to gameplay, are shown and accompanied by hype-inducing promises to an already eager audience, it is incredibly easy to go from being undecided on the title to feeling like it's a "must-buy." But, for the sake of spending our money wisely and not being fooled by strategic advertisement tactics, let's reserve our judgement and wait until E3 before deciding that Call of Duty: Ghosts is the "next big thing."

For more PlayStation-centric analysis of today's Xbox One reveal, stay here at PSU.com and stay in the loop with @PSUdotcom on Twitter. View our community forums to discuss today's reveal and the upcoming PS4 with PlayStation and Xbox-geared gamers alike.

Steven Chaffin, Jr. is an American staff writer for PlayStation Universe. You can follow him on Twitter: @steven_chaffin, or friend him on Facebook.

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