There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label console. Show all posts
Showing posts with label console. Show all posts

Thursday, September 26, 2013

Second Thoughts: As Microsoft desperately rewrites vision to support Xbox One, the PS4 is still the console to beat

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Posted June 30th, 2013 at 22:17 EDT by Steve Chaffin6 Comments

In mid-July, some friends and I will be participating in The Zombie Run. This 5K run is placed in an area that has been completely redesigned to replicate the desolate image of a zombie apocalypse, and those interested can participate as either a zombie or a human. As humans, my friends and I will be forced to abandon one another as we try to evade the flesh-eating interests of the hungry undead. Our team name? Microsoft.


Okay, our team name isn't Microsoft. But it should be: throughout the month of June, Microsoft has illustrated itself as disjointed and disoriented, one moment tirelessly defending DRM policies and the next revoking them completely. These are policies which might have actually worked well had MS held the line, but, while everyone is heralding the removal of 24-hour online verification and restrictive DRM policies and forecasting a much closer console war, I'm here to tell you that those reports are false. Leaving behind the month of June, the PlayStation 4 is in even better shape than it was exiting a Sony-praising E3.


Confidence and Concession


Companies should not bow to every whim of its consumers, and I mean that. Occasionally, a company has a breakthrough idea that initially sounds irrational and inconvenient, but later it evolves into something we look back and ask "how did we ever do without ____?" As an Apple fan, I frequently remind people of how skeptical everyone was before the iPad released, and the widespread popularity it garnered shortly thereafter. We didn't know why we'd ever use a tablet, but Apple sure gave the industry and consumers its answer.

An engineer for Microsoft discusses the reasoning behind the company's Xbox One DRM policies in a much clearer fashion than his employer:

“The whole point of the DRM switch from disc-based to cloud-based is to kill disc swapping, scratched discs, bringing discs to a friend’s house, trade-ins for [little] value with nothing going back to developers, and high game costs,” the engineer said. “If you want games cheaper than 59.99, you have to limit used games somehow.”


“GameStop, Walmart, Target, [and] Amazon are kind of entrenched in the industry. They have a lot of power, and the shift has to be gradual. Long-term goal is Steam for consoles [...] We’re trying to move the industry forward towards digital distribution,” he added.


Nothing about the above explanation sounds particularly threatening. Nowhere did he tell gamers that don't like the Xbox One to stick with the Xbox 360 or make some idiotic remark about nuclear submarines. The engineer gave some simple details and created a logical argument for why consumers should want DRM policies to be more restrictive than previously. Instead, Microsoft executives (I don't want to mention Don Mattrick by name) painted their company as greedy and acting purely in its own interests. I've never seen such a horrible pitch to consumers. I could do better. Really. And for significantly less pay.

Because of its disastrous crisis control, Microsoft stepped back and revoked all restrictions on used-game sharing and digital rights in order to ward off imminent doom. The internet burst out with joy. But what do these concessions really mean? It means that Microsoft is now extremely behind in terms of publisher agreements. Taking into account the impact the new DRM restrictions would have had on publishers, a number of agreements were undoubtedly forged to ensure that this new system would be beneficial for both parties. The overnight disappearance of any restrictions, of restrictions that were deemed fundamental to the Xbox One experience, certainly must have put all of those arrangements into question.


That isn't all. If a company has no confidence in itself, it's likely that consumers won't have much confidence in it either. Microsoft initially seemed prepare to fight the public on with its Xbox One policies. They were passionate about it. This is the future, they said, and it's time we man up and embrace it. But it was all a bluff. When the numbers started to reveal an unfavorable tip of the hat, Microsoft jumped off its own bandwagon and underwent a complete turnaround.

(continued on next page)

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Saturday, September 21, 2013

Sony president Shuhei Yoshida speaks: generation in decline, not the console

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Posted June 27th, 2013 at 17:42 EDT by Will Robinson5 Comments

President of Sony Worldwide development studios Shuhei Yoshida was recently interviewed by Gamesindustry International to hear his thoughts on the state of the gaming industry. With the recent layoffs and closing of major publishers and development studios like THQ and Midway, many people believe that console gaming is coming to an end and that the attention of game developers is shifting to mobile, tablet, and PC platforms. President Yoshida believes that people are mistaken to consider the console is at fault, saying: "It's not the decline of consoles, it's the decline of a generation.”

"This generation has been the longest on the PS3 and the Xbox, it's the seventh year. In older times we would have launched a new system already. Really, developers hit the limits after a couple of games on the same system, typically.

"There are a few developers like Naughty Dog or Quantic Dream who are doing more, but that's kind of the exception. After you see the sequels to the same three games people feel like they've seen everything before. That's natural, but that's nothing like the end of the consoles."

Yoshida was then question on Sony’s plans for having a 10-year lifecycle for the PlayStation 4 and whether or not he is worried about encountering similar problems experience with the PlayStation 3, particularly console fatigue.

"It's very simple. When you look at the PlayStation 3, it is way, way better than the PS3 that came out in 2007. Because we're constantly improving and adding content and updates, through firmware or PSN updates. It's the same with PS Vita with new applications added. It's a constant evolution of the system even though the hardware remains exactly the same.

"It will be the same with the PlayStation 4,” reassures Yoshida, “We are launching this holiday, but we already have plans on the roadmap for additional features and improvements on the services side which will constantly evolve with time.

"The key to this on PS4 is we have a huge 8GB of memory. That's way more than game developers need initially. At the mid-point of the PlayStation 3 lifecycle we really hit the limit of what we can add in terms of system features. The reason we couldn't add cross-game voice chat that players wanted was we were out of memory. Because we have 8GB of RAM we can secure enough room for whatever great features developers can come up with."

Yoshida also believes that the addition of cloud gaming services will be vital in prolonging interest for next generation consoles. He believes that the acquisition of Gaikai will be invaluable for not only for the PlayStation 4’s planned decade of life, but for the entire PlayStation ecosystem.

"Cloud gaming services are launching next year in the US so PlayStation 4 and Vita users will be able to play PlayStation 3 catalogue games even though there's no native compatibility on the system itself. That's just one example of how we can improve the system.

"The PlayStation 4 is just one of the target devices. It's all about the cloud server. Our team in Gaikai and Sony Japan are working hard to provide the online game services, but it doesn't require the PS4 to enjoy those services. If you're a PS3 or a PS Vita user you can still enjoy the cloud services. So we're developing along that schedule, not necessarily trying to tie in with the PlayStation 4 schedule."

What do you think of President Suhei Yoshida’s view on the industry? Do you think consoles have a strong future ahead of them, or are they in decline like many believe? Will the extra horsepower in next-gen consoles prevent a development standstill? Sound off in the comment below!

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Friday, August 30, 2013

Dead or Alive 5 Ultimate director hints at possible next-gen console port

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Posted June 18th, 2013 at 17:42 EDT by Ernest Lin1 Comments

Last week at E3 2013, I had the opportunity to speak with Dead or Alive 5 director Yohei Shimbori of Team Ninja about the upcoming iteration of his game, DOA5 Ultimate. When I asked him about a port of the game to the upcoming next-generation consoles, he hinted at such a possibility.

"So looking at the specs and the hardware capabilities, we’re highly interested in that possibility," said Shimbori. "But at this point, we haven’t done any work on it."

Would you like to see a port or a completely new DOA on your PS4? Let us know in the comments and keep it right here on PSU for breaking news. 

Ernest Lin is a US Editor for PSU when he's not arguing why Kasumi is the best Dead or Alive girl. Follow him on Tumblr & Twitter for updates on gaming, movies, traveling, anime, Japanese pop culture, and more.

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Monday, August 5, 2013

SuperGiant Games announces Transistor console debut on PS4

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Posted June 10th, 2013 at 22:27 EDT by Matt Fernandez0 Comments

SuperGiant Games, the creator of Bastion, has announced that its new game Transistor will be making its console debut on PlayStation 4.

Check out the trailer below and stayed tuned on PSU for all things E3.

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