There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label talks. Show all posts
Showing posts with label talks. Show all posts

Saturday, October 5, 2013

Bethesda talks possible sequels to Dishonored, Rage

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Posted July 4th, 2013 at 05:26 EDT by Mike Harradence0 Comments

The vice president of PR and Marketing for Bethesda has touched base on possible follow-ups to Dishonored and Rage.

Speaking with IGN, Pete Hines reiterated that the company thinks of Dishonored as a franchise, though made it clear that nothing has been set in stone as of yet. It all comes down to what developer Arkane has in the pipeline.

“In general, we try not to wade into anything as a one-off in the first place,” said Hines, “so yeah, for sure. The success of that game and how proud Arkane is of it and what goes on at any studio when they put out something like that and all the ideas that are coming out, certainly it’s something that we feel is a franchise.”

“It’s specific to Arkane,” Hines explained. “What we do or don’t do on Dishonored has zero effect on Id, Tango, Machine Games. Each one, in some respects, kind of acts in a silo. It doesn’t really matter what those guys are making. ‘What are you good at? What are you going to work on next? What are you going to do next? Okay, that’s what we’re going to do.’ It’s as simple as that.”

Things were a little less clear cut for Rage 2 however, with developer Id currently focused on its next project, whatever that might be.

“To be determined,” said Hines, in response to whether Rage still had a future. “We’ll see. Right now, [Id’s] focus is on their current project. They are full bore on that. What I’ve seen of it recently, I’m super happy about it. We want them to stick to that until we’re ready to talk about what that is. But let’s wait until we get there first.”

Would you like to see a sequel to Dishonred and/or Rage? Sound off in the comments section below.

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Wednesday, September 18, 2013

DICE talks Battlefield 4: Frostbite 3 creates a 'seamless reality'

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Posted June 25th, 2013 at 11:43 EDT by Will Robinson1 Comments

Today, DICE released a new video where it discusses and demonstrates how the new Frostbite 3 engine takes Battlefield 4 into new territory. The developer talks about how Frostbite 3 will allow its new entry in the acclaimed franchise to go beyond anything seen before.

Four major points are discussed in the video that demonstrate what Battlefield 4 will have to offer using Frostbite 3: seamless reality, game changing destruction, dynamic ocean combat, and more immersive storytelling.

To hear what DICE has to say on Battlefield 4 and Frostbite 3, and to watch Battlefield 4 in action, click on the video below.

Battlefield 4 is due for release in late October for PlayStation 3, Xbox 360, and PC, and will be available on PlayStation 4 and Xbox One when upon console release.

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Tuesday, September 17, 2013

Guerilla talks Killzone: Shadow Fall on PS4

You are here: Home » News » Killzone: Shadow Fall » Guerilla talks Killzone: Shadow ...

Posted June 26th, 2013 at 13:03 EDT by PSU Staff3 Comments

Guerilla Games' latest iteration in the explosive Killzone series looks set to step up to the next level on PlayStation 4 with Killzone: Shadow Fall.

Speaking to the Official PlayStation Magazine, game director Steven Ter Heide gave readers an insight into a few of the technical changes that are set to make it look better and perform smoother than any Killzone game to date.

“The first thing that people notice is fidelity,” says Steven. “It’s running in 1080p, whereas the last game was running in 720p – that immediately makes a difference. The particle resolution had to be very low [on PS3], but because we’ve got loads more memory [now] we can have higher particle resolutions. More HDR lighting gives lots more range in the type of light we have in this level; both the amount of post-processing effects, and the quality of these effects. That’s the kind of thing people notice when looking at the difference between PS3 and PS4. The games look prettier."

The full interview can be found on the Official PlayStation Magazine website, where Steven also talks about how the PlayStation 4 architecture has allowed it to gather more NPCs on screen at one time, approximately 60 in total and how it’s managed to create “the illusion of a living world”.

For insight into how Killzone: Shadow Fall actually plays, check out PSU's hands-on preview and the E3 interview from OPM.

Killzone: Shadow Fall will be a PS4 launch title when Sony’s next-generation console is released later this year.

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Sunday, September 15, 2013

DICE talks Battlefield 4: Frostbite 3 creates a 'seamless reality'

You are here: Home » News » Battlefield 4 » DICE talks Battlefield 4: Frostb...

Posted June 25th, 2013 at 11:43 EDT by Will Robinson1 Comments

Today, DICE released a new video where it discusses and demonstrates how the new Frostbite 3 engine takes Battlefield 4 into new territory. The developer talks about how Frostbite 3 will allow its new entry in the acclaimed franchise to go beyond anything seen before.

Four major points are discussed in the video that demonstrate what Battlefield 4 will have to offer using Frostbite 3: seamless reality, game changing destruction, dynamic ocean combat, and more immersive storytelling.

To hear what DICE has to say on Battlefield 4 and Frostbite 3, and to watch Battlefield 4 in action, click on the video below.

Battlefield 4 is due for release in late October for PlayStation 3, Xbox 360, and PC, and will be available on PlayStation 4 and Xbox One when upon console release.

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Monday, August 26, 2013

DICE talks Battlefield 4 - 'pushing the limits of what is possible'

You are here: Home » News » Electronic Entertainment Expo [E3... » Battlefield 4 » DICE talks Battlefield 4 - ...

Posted June 18th, 2013 at 06:57 EDT by PSU Staff1 Comments

The next instalment in the award-winning Battlefield series brings its unique blend of frenetic land, sea and air-based battles to PC and current and next-gen consoles on November 1, 2013.

In this latest interview with DICE Studios, Executive Producer Patrick Bach gives us an insight into the gameplay, shows off squad play and gives us a tour of some of the impressive destructible environments.

Battlefield 4 will cater for 24 players online in the PS3 and Xbox 360 versions, though DICE promises to push that further with 16 vs. 16 battles in the PS4 and Xbox One titles.

Check out the interview…

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Tuesday, August 13, 2013

E3 ViDiary: Kevin Pabst talks The Evil Within

You are here: Home » News » Electronic Entertainment Expo [E3... » The Evil Within » E3 ViDiary: Kevin Pabst tal...

Posted June 12th, 2013 at 22:44 EDT by Steve Chaffin0 Comments

Amid a time when the Resident Evil franchise seems to be losing some steam, gamers are wondering whether the franchise's creator Shinji Mikami will be able to innovate the survival-horror genre with his upcoming title The Evil Within us.  Already known for its gruesome visuals, the fate of the title is still open for debate.  PSU's Kevin Pabst helps alleviate some of this mystery by providing some first impressions.  See the video below.  

The Evil Within is due out for the PlayStation 4 in 2014.  Stay tuned at PSU.com for all the latest.

Steven Chaffin, Jr. | @steven_chaffin | The Editor's Desk

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