There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, August 12, 2013

Hideo Kojima says Metal Gear Solid V will look even better on PS4, Xbox One

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Posted June 13th, 2013 at 06:15 EDT by Mike Harradence4 Comments

Hideo Kojima has revealed that the PlayStation 4 and Xbox One versions of Metal Gear Solid V: The Phantom Pain will look even better than the already-stunning trailer shown off at E3 this week.

Speaking with Polygon, Kojima-san said that the team is pushing the current generation of hardware first before moving on to next-gen tech, which he reckons will be a definite visual leap above what we’ve already seen.

“For this project we were using the PC to build the Fox Engine to create our game. We’re using the current-generation as a [guideline]," he said.

“While we were developing on current-gen, next-gen came long. We’re really trying to reach the peak of the current generation right now — 360, PS3 — and then see how much we can take it up for the next-generation. Once we start going into development for next-generation we’re definitely looking for something better than [what] we have shown today.”

The Metal Gear creator also revealed that Snake’s latest outing is aiming for 60fps, and that it will support smartphone and tablet features.

Metal Gear Solid V: The Phantom Pain stars Big Boss and takes place in the year 1984. Perhaps the biggest shift however is the fact the game will offer an open-world design for players to explore, allowing for a myriad of tactical options to employ in terms of gameplay. Real-time weather effects are also included.

What do you think of MGSV so far? Sound off in the comments section below.

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