There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, August 30, 2013

Square explains why it renamed Final Fantasy Versus XIII

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Posted June 19th, 2013 at 06:02 EDT by Mike Harradence3 Comments

Legendary Final Fantasy developer Tetsuya Nomura has shed some light as to why Square Enix opted to rename Final Fantasy XIII Versus.

FF Versus XIII was first announced back in 2006 as a PlayStation 3-exclusive project, though few details emerged on the title in subsequent years. However, at E3 last week, it was confirmed the game had been renamed as Final Fantasy XV.

Chatting in the latest issue of Famitsu, Nomura-san revealed that Square originally flirted with the idea of a name change just a few years after the game’s announcement.

“Around one or two years after we announced FF Versus 13, it was suggested to us to shift to FF15 as part of the company’s direction. By that time, a fair amount of time had already passed since the announcement and Versus was a well-known title, so it wasn’t a given that this would be 15; it could have still been Versus.

“Personally, I came to accept the idea once FF Agito 13's name was changed to Final Fantasy Type-0. As for the timing of the announcement, given that we were changing platforms as well, [the timing] wasn’t something we could decide on our own discretion. We worked together with assorted other divisions to get it announced at this E3.”

“We had originally thought about making this announcement last year, but due to assorted reasons that got delayed. This meant that the lifespan of the current generation of consoles was starting to pose a problem to us.

“If we were a year later, other companies will have more time to research the next generation, and releasing the game against their products on the older generation could have caused us to look inferior when people inevitably compared us.”

Nomura-san went on to say that FFXV couldn’t be realised on current-generation hardware, hence the decision to shift from its PS3-exclusive trappings to PS4 and Xbox One.

“With current-gen systems, we couldn’t fully express what we wanted to do in this project. There were more and more things that we would’ve had to change the form of. However, the assumption was that we’d go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could.

“So we built an alpha version about a year ago, and the company response was ‘If you remained bound to the current generation, will it will be the product you envisioned?’ They suggested shifting fully to next-gen, and that was the spark that led to the move.”

FFXV was given an impressive debut trailer at E3 last week, showcasing action-packed realtime combat and stunning visuals. No release date was given, though presumably it’s still a long way off.

via Polygon

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