There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, August 30, 2013

Killzone: Shadow Fall impressed Sony enough to make it PS4 reveal centerpiece

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Posted June 19th, 2013 at 04:34 EDT by Lee Millington1 Comments

It has come to light that Killzone: Shadow Fall was not always going to be the headline title at the PlayStation 4's reveal in February. When NowGamer spoke to Eric Boltjes, lead designer at Killzone: Shadowfall's development studio Guerrilla Games, it was revealed that the game impressed Sony enough that it was made so, and it also seems that Guerrilla won influence with their parent company.

The revelation came when NowGamer asked Boltjes if Guerrilla felt the pressure of knowing that their title would be put to the forefront of the PS4's reveal at the PlayStation Meeting in February. Boltjes explained that the studio had not always expected the game to carry that importance.

"We started working on the PS4 title and it became that good that they wanted to make it the centrepiece, which is very flattering. But once we knew that, it brought a lot of pressure."

He continued by explaining how the studio received "a lot of support and a lot of patience from Sony." Boltje claims that Sony has even taken their advice on board. "For example, the controller, we were actually involving in developing the controller as well. We gave tips like hey, can you make the triggers bigger and stuff like that." This might not have been the case had the game not been of such clear importance to Sony.

Killzone: Shadowfall will be one of the PS4's first-party launch titles. Take a look at the lengthy 21-minute gameplay showcase.

Is Killzone: Shadowfall an important PS4 title to you? Let us know in the comments section below.

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