There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, August 23, 2013

Medal of Honor dev is no more, confirms EA

You are here: Home » News » Medal of Honor: Warfighter » Medal of Honor dev is no more, c...

Posted June 17th, 2013 at 06:51 EDT by Mike Harradence2 Comments

Danger Close Studios, the development team responsible for Medal of Honor and its sequel MoH: Warfighter, have dissolved, Electronic Arts has confirmed.

While the company no longer exists, EA’s Patrick Soderlund confirmed that much of it has been assimilated into existing companies such as DICE L.A. and other branches of EA.

"Danger Close as it was doesn't exist anymore," he told Eurogamer. "There are people who left L.A., people who work with DICE L.A., and there are some who work in other parts of EA, as always when something gets dismantled."

The future of Danger Close looked bleak following the disappointing critical and commercial performance of Medal of Honor: Warfighter, which was released for multiple formats last year. The game is only the second title in the series following its reasonable-successful reboot in 2010.

However, following the game’s poor showing, EA confirmed that it had taken the Medal of Honor franchise ‘out of rotation’ for the foreseeable future. A new game for PlayStation Vita was reportedly in development prior to Danger Close's closure.

DICE’s Stockholm branch is currently working on a number of high-profile titles, including Mirror’s Edge 2, Battlefield 4 and Battlefront.

Would you like to see Medal of Honor given a second lease of life following Warfighter? Let us know in the comments section below.

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