There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Saturday, August 31, 2013

DUST 514: A Universe Like No Other

You are here: Home » News » Electronic Entertainment Expo [E3... » Dust 514 » DUST 514: A Universe Like N...

Posted June 18th, 2013 at 13:14 EDT by Joseph Fait0 Comments

PlayStation Universe is known for having outstanding and in-depth coverage of DUST 514. Our resident Dust expert Alex Locher knows the game almost as well as the developers themselves, but for me, I’ve always found the concept a bit difficult to wrap my head around. During E3, I got to speak with Ryan Geddes, Senior Brand Manager on DUST 514 who told me why I should give the MMOFPS a try. Did he convince me?

The full release of DUST 514 landed on May 14th after a long period in beta and delivered a huge overhaul of the graphics, and a major update to balancing. What surprised me is the commitment that CCP is promising its fans including monthly updates, constant game balancing, and a drive to continually keep making DUST a better game. “I can’t overstate how seriously we take it; it’s part of our core, it’s part of who we are,” said Ryan said in reference to community feedback, and how CCP plans to incorporate it into DUST. And from what we’ve seen so far, there isn’t any reason to doubt CCP. Substantial updates – not just new maps are promised – in the next major patch, as well as improved vehicle handling and fine tweaking to the likes of shooting mechanics and movement.

DUST 514 launched with a big new game mode called Planetary Conquest, described by Ryan as, “The big metagame feature.” Players can take sections of planets, planets themselves, or take over part of a whole system. For EVE players, this results in what I was told were “bonuses to stations”. He quickly followed by saying: “we’ll be the first to admit that it’s nowhere near where we want that to be yet, it’s coming, and we just want to make sure we do it carefully.” It’s that kind of strong messaging that should be reassuring to both sides of the EVE server.

Within 24 hours of the new mode being unlocked, people were already vying for control of planets and stories were already surfacing about internal betrayal, like the ones experienced inside EVE Online over the last decade. Of all places, two sub Reddits, EVE and Dust have also quickly formed an alliance to oust a group of people out of a certain area of EVE space.

Certainly, the history of EVE has been interesting to a degree most games media can’t compete with, and with CCP now building onto the universe in a way that feels like it’s adding something that enhances the overall experience; and will just add to the scale of the amazing stories you hear from the series.

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