There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, August 26, 2013

Hitman developer hit with layoffs

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Posted June 17th, 2013 at 22:59 EDT by Garri Bagdasarov1 Comments

For the last few years, companies have been laying off developers to cope with restructuring in an ever-changing market. Today, IO Interactive, best known for their Hitman franchise, laid off almost half of its employees.

An official statement from a spokesperson for IO Interactive was made stating that the company will solely focus on the Hitman franchise with all other projects being cancelled.

“We are making significant changes at IO Interactive as we align our business against a changing and challenging market," read the statement.

"Hannes Seifert, former Production Director, will take over the position of Studio Head at IO. However we have taken the difficult decision to cancel other studio projects and initiatives at IO and reduce the workforce in this studio, which will impact almost half of the employees currently at IO."

The statement continues "For those affected, we are extremely grateful for the hard work which they have contributed, and where it’s possible and appropriate to relocate staff to open positions at other studios within the group, we will try to do so. We are also reaching out to other companies for outplacement opportunities. We sincerely wish them well in their future careers.”

IO Interactive’s last game was Hitman: Absolution which released on November 20, 2012. Though the game sold well, it did not meet sale projections. Even though Hitman is IO Interactive's most popular franchise, the developer is also known for its work on Kain & Lynch and Mini Ninjas.

IO Interactive is currently in pre-production on a new triple-A Hitman game, which will be published by parent company Square Enix.

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