There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label developer. Show all posts
Showing posts with label developer. Show all posts

Tuesday, September 17, 2013

DualShock 4 for PS4 far superior than PS3 and Xbox 360 controller, says Battlefield 4 developer

You are here: Home » News » Battlefield 4 » DualShock 4 for PS4 far superior...

Posted June 26th, 2013 at 05:57 EDT by Steven Williamson16 Comments

Alan Kertz, Lead Core Gameplay Designer for Battlefield 4 believes that the DualShock 4 controller for PlayStation 4 is far superior that the current DualShock and the Xbox 360 controller.

Referring to the DualShock 4 as his “preference for Gen 4”, Kertz used Twitter to compare it to the Xbox 360 controller after being drawn into a debate by a curious Tweeter.

“It's better shape, size, features, texture, triggers, sticks. Everything,” wrote Kertz.

The BF4 developer also eloquently explained how the latest DualShock controller has changed for the better.

“The PS3 DS3 had shit triggers. After PS4 people will say "why the fuck did we use R1 and L1?" wrote Kertz.

This is a big seal of approval from such a respected developer and it sounds like Sony may have learned some crucial design lessons from mistakes made with the DualShock 3.

The PS4 is set to launch later this year and will come bundled with a DualShock 4 controller.

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Sunday, September 15, 2013

DualShock 4 for PS4 far superior than PS3 and Xbox 360 controller, says Battlefield 4 developer

You are here: Home » News » Battlefield 4 » DualShock 4 for PS4 far superior...

Posted June 26th, 2013 at 05:57 EDT by Steven Williamson3 Comments

Alan Kertz, Lead Core Gameplay Designer for Battlefield 4 believes that the DualShock 4 controller for PlayStation 4 is far superior that the current DualShock and the Xbox 360 controller.

Referring to the DualShock 4 as his “preference for Gen 4”, Kertz used Twitter to compare it to the Xbox 360 controller after being drawn into a debate by a curious Tweeter.

“It's better shape, size, features, texture, triggers, sticks. Everything,” wrote Kertz.

The BF4 developer also eloquently explained how the latest DualShock controller has changed for the better.

“The PS3 DS3 had shit triggers. After PS4 people will say "why the fuck did we use R1 and L1?" wrote Kertz.

This is a big seal of approval from such a respected developer and it sounds like Sony may have learned some crucial design lessons from mistakes made with the DualShock 3.

The PS4 is set to launch later this year and will come bundled with a DualShock 4 controller.

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Monday, August 26, 2013

Hitman developer hit with layoffs

You are here: Home » News » Hitman Absolution » Hitman developer hit with layoffs

Posted June 17th, 2013 at 22:59 EDT by Garri Bagdasarov1 Comments

For the last few years, companies have been laying off developers to cope with restructuring in an ever-changing market. Today, IO Interactive, best known for their Hitman franchise, laid off almost half of its employees.

An official statement from a spokesperson for IO Interactive was made stating that the company will solely focus on the Hitman franchise with all other projects being cancelled.

“We are making significant changes at IO Interactive as we align our business against a changing and challenging market," read the statement.

"Hannes Seifert, former Production Director, will take over the position of Studio Head at IO. However we have taken the difficult decision to cancel other studio projects and initiatives at IO and reduce the workforce in this studio, which will impact almost half of the employees currently at IO."

The statement continues "For those affected, we are extremely grateful for the hard work which they have contributed, and where it’s possible and appropriate to relocate staff to open positions at other studios within the group, we will try to do so. We are also reaching out to other companies for outplacement opportunities. We sincerely wish them well in their future careers.”

IO Interactive’s last game was Hitman: Absolution which released on November 20, 2012. Though the game sold well, it did not meet sale projections. Even though Hitman is IO Interactive's most popular franchise, the developer is also known for its work on Kain & Lynch and Mini Ninjas.

IO Interactive is currently in pre-production on a new triple-A Hitman game, which will be published by parent company Square Enix.

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Tuesday, July 30, 2013

Yaiba: Ninja Gaiden Z second developer diary released

You are here: Home » News » Ninja Gaiden III » Yaiba: Ninja Gaiden Z second dev...

Posted June 8th, 2013 at 03:34 EDT by Garri Bagdasarov0 Comments

Ninja Gaiden has been a staple for Team Ninja sinse it was revived in 2004 and become known for its brutal difficulty and compelling action.

Though known primarily for its development being done inhouse by Team Ninja, the newest game is set to move over to a western developer with Mega Man creator Keiji Inafune taking the reigns.

Yaiba: Ninja Gaiden Z is being developed by Spark Unlimited who is currently developing Lost Planet 3 for Capcom. Today, it has released a second developer diary where Keiji Inafune explains that the game's title Yaiba means "the blade of a sword." He goes on to say that Spark Unlimited was the perfect choice to create this spin-off to Ninja Gaiden because they were able to bring a unifying character and style of both Western and Eastern visions of the much beloved franchise.

Yaiba: Ninja Gaiden Z currently doesn't have a release date and platforms haven't been announced, but its safe to say that Yaiba: Ninja Gaiden Z will come to both Microsoft's and Sony's current-gen consoles and it has also been rumored to be a next generation title.

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Sunday, July 28, 2013

Under the hood of PS4's DriveClub in new developer diary

You are here: Home » News » DriveClub » Under the hood of PS4's DriveClu...

Posted June 6th, 2013 at 20:57 EDT by Steve Chaffin2 Comments

After its reveal earlier this year in February at Sony's PlayStation 4 announcement event, an abundance of gamers have been eagerly anticipating a closer look at Evolution Studios' DriveClub, a PS4 exclusive racer that was unveiled with an array of picturesque screenshots. Today, in the latest installation to Sony's Conversations with Creators developer diary series, the minds behind DriveClub preview what may be the best racing title to date.

Among the topics discussed in the diary, DriveClub's Design Director Simon Barlow discusses some of the inspiration behind the game and some of the factors that brought it to fruition.

"When we first found out about PlayStation 4 and the features of the platform, we were really pleasantly surprised that [Sony] completely synced up with what we had in mind for DriveClub," he said.

DriveClub's Studio Game Director Matt Southern and Col Rodgers went on to discuss Evolution Studios' desire to integrate the game in the increasingly social atmosphere that has become characteristic to successful video games in recent years. DriveClub, following the trend set by Codemaster's Grid 2, places an emphasis on community, taking it a step further through the game's clubs. Every accolade, achievement, and reward earned throughout the game's single or multiplayer will be attributed towards your club's success and social standing, creating a team-based racer unlike the more individual focused racers released throughout the course of the current generation. DriveClub will also feature the ability to create a variety of different challenges that can be sent to your PlayStation Network friends, club mates, and anyone else enjoying the game.

For the full preview of Evolution Studios' DriveClub, watch the developer diary below:

More news regarding Evolution Studios' DriveClub is expected to be released at this year's E3, taking place June 11-13. Stay tuned here at PSU.com, and on Twitter @PSUdotcom, for all the latest on our first look at next generation racing.

Steven Chaffin, Jr. is an American staff writer for PlayStation Universe. You can follow him on Twitter @steven_chaffin.

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Tuesday, July 2, 2013

PS4's Killzone: Shadow Fall gets the developer diary treatment

You are here: Home » News » Killzone: Shadow Fall » PS4's Killzone: Shadow Fall gets...

Posted May 30th, 2013 at 10:10 EDT by Mike Harradence1 Comments

Sony has polished off a new PlayStation 4 developer diary, this time focusing on upcoming Guerrilla Games sci-fi shooter, Killzone: Shadow Fall.

Check it out below.

Killzone: Shadow Fall was unveiled during the PS4 announcement event back in February. We’re sure to see more on the game at E3 next week during Sony’s press conference, so stay tuned to PSU.com for more details.

PS4 is due out in holiday 2013, with Killzone: Shadow Fall scheduled to launch alongside Sony's next-generation system.

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Thursday, June 13, 2013

PS4 may have 'smoother framerates' than Xbox One, says developer

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Posted May 24th, 2013 at 12:48 EDT by Steven Williamson7 Comments

The PlayStation 4 may have slightly smoother framerates than the Xbox One, says U.K. based developer, Just Add Water.

Eurogamer spoke with studio head Stewart Gilray, who also said that developers that push the power of the PS4 would have to tweak things for their games to run on Xbox One, but vice versa wouldn’t be a problem.

"We might see slightly smoother framerates on PS4," said Gilroy. "We're working with Sony right now, and they're trying to actively push 60 frames per second, 1080p. You might get situations where the graphics will be a little, but not much, lower quality on the Xbox One. Or, you might get some fixed at 30 frames per second situations in 1080p. It depends on the scale of the game. If your game is going to push the heck out of the PS4, you might have to do some little tweaks [for the Xbox One version]. But if you design your game to work on Xbox One at 60, it's going to work on PS4 at 60."

This is down to the superior specifications of the PS4 which comes equipped with 8GB GDDR5 RAM compared to the Xbox One’s 8GB of DDR3 RAM. The PS4 was announced in February and is due for release later this year. Sony will use the platform of the E3 Expo in June to reveal its plans for next-gen and it will also be the first chance for press to get their hands on the console.

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