There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Wednesday, October 2, 2013

Mass Effect 4 team gains new recruit with former Gears of War dev

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Posted July 3rd, 2013 at 05:36 EDT by Mike Harradence1 Comments

Epic Games’ Chris Wynn has cut ties with the Gears of War studio and jumped ship to join BioWare’s Mass Effect production team.

Wynn, who previously served as lead producer on GoW 3 and senior producer on GoW: Judgment, will now take up the role of senior development director on the next Mass Effect, current in the early stages of production.

He Tweeted: “Thrilled to announce that I will be joining BioWare as the Sr. Development Director on the next Mass Effect!”

Epic Games has been hit with a number of departures as of late, with Rod Fergusson (senior producer), Cliff Bleszinski (design director) and Mike Capps (president) all quitting the firm within the space of a year.

As for Mass Effect 4, well, right now we don’t even know if the game will take the form of a prequel or a sequel to the events of Commander Shepard’s epic struggle against the Reapers. BioWare did confirm it will utilize the Frostbite 3 engine and won’t merely feature another incarnation of Shepard, though that’s about all we know so far.

What would you like to see from the next Mass Effect game? Let us know in the comments section below.

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