There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Sunday, October 6, 2013

PS4 is a 'return-to-form' for Sony, says Andrew House

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Posted July 4th, 2013 at 04:45 EDT by Mike Harradence5 Comments

Andrew House, president of Sony Computer Entertainment Inc. (SCEI), has expressed his belief that the PlayStation 4 is a return-to-form for the electronics giant.

Speaking to The Guardian, House said that the company’s next-generation games machine is taking SCE back to its roots, harkening back to the days of the original PlayStation and its successor.

"I see our approach on PS4 as really taking Sony Computer Entertainment back to our original roots," he said. "When we first launched with the PS1 and certainly the PS2, the goal was to give the consumer more choice, and lots of flexibility at a time when the delivery mechanism of games, on cartridges, placed a lot of restrictions on the industry. And also, by shifting to disks, to give developers - and particularly smaller ones - the chance to take risks and build a business. I think you're seeing exactly those kinds of principles applied to PS4."

Reports last week suggested that the PlayStation 4 Eye was dropped as a pack-in to allow Sony to slap a $399 price tag on its new console. And, while House said that while the peripheral provides a “great consumer experience,” Sony is not “forcing that purchase on the consumer.”

"We have a new development environment, that developers are telling us is significantly easier to make great games for, and we've undertaken a significant amount of outreach to smaller developers," House said. "And the net result is that we're seeing a lot of developers coming out of the mobile space, and I think that's a tremendously positive trend for console gaming. Essentially, we have access to a whole new set of talent in gaming that we didn't have before."

Sony announced at $399 price point for PS4 at E3 a few weeks ago. The console is scheduled to ship this holiday season alongside the likes of Killzone: Shadow Fall and Assassin’s Creed IV: Black Flag.

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