There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Saturday, October 5, 2013

Bethesda talks possible sequels to Dishonored, Rage

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Posted July 4th, 2013 at 05:26 EDT by Mike Harradence0 Comments

The vice president of PR and Marketing for Bethesda has touched base on possible follow-ups to Dishonored and Rage.

Speaking with IGN, Pete Hines reiterated that the company thinks of Dishonored as a franchise, though made it clear that nothing has been set in stone as of yet. It all comes down to what developer Arkane has in the pipeline.

“In general, we try not to wade into anything as a one-off in the first place,” said Hines, “so yeah, for sure. The success of that game and how proud Arkane is of it and what goes on at any studio when they put out something like that and all the ideas that are coming out, certainly it’s something that we feel is a franchise.”

“It’s specific to Arkane,” Hines explained. “What we do or don’t do on Dishonored has zero effect on Id, Tango, Machine Games. Each one, in some respects, kind of acts in a silo. It doesn’t really matter what those guys are making. ‘What are you good at? What are you going to work on next? What are you going to do next? Okay, that’s what we’re going to do.’ It’s as simple as that.”

Things were a little less clear cut for Rage 2 however, with developer Id currently focused on its next project, whatever that might be.

“To be determined,” said Hines, in response to whether Rage still had a future. “We’ll see. Right now, [Id’s] focus is on their current project. They are full bore on that. What I’ve seen of it recently, I’m super happy about it. We want them to stick to that until we’re ready to talk about what that is. But let’s wait until we get there first.”

Would you like to see a sequel to Dishonred and/or Rage? Sound off in the comments section below.

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