There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, October 7, 2013

Metal Gear Solid V's Donna Burke to appear on Kojima Productions podcast

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Posted July 4th, 2013 at 03:40 EDT by Mike Harradence1 Comments

Metal Gear Solid V: The Phantom Pain’s theme song vocalist, Donna Burke, will feature on a forthcoming episode of Kojima Productions’ Alert Podcast on July 18, the company has confirmed.

The episode will take place at 5.30 p.m. PST and will give fans the opportunity to submit questions for a Q&A segment.

Burke has appeared in a number of video game soundtracks over the years, and in addition to providing the vocal for The Phantom Pain’s ‘Sins of the Father’ theme also appeared on the Metal Gear Solid: Peace Walker track ‘Heavens Divide.’

Metal Gear Solid V takes place in the 1980s and sees the legendary Big Boss – now known as Punished Snake – awakening from a nine-year coma and forming the mercenary group Diamond Dogs. Snake’s new mission sees him infiltrating Afghanistan in order to track down those responsible for the destruction of Militaries Sans Frontieres (MSF).

The stealth-action title will be released for PlayStation 4, PlayStation 3, Xbox One and Xbox 360. A release date has yet to be announced.

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Rockstar unveils new GTA V wallpapers

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Posted July 4th, 2013 at 08:36 EDT by Mike Harradence0 Comments

Rockstar has unveiled two fresh wallpapers for Grand Theft Auto V in celebration of Independence Day.

Both are available in widescreen size via Rockstar News Wire. Get them here.

GTA V is due out on PlayStation 3 and Xbox 360 in September.

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DUST 514 gets the first of 'rapid-fire updates' with Uprising 1.2

Posted July 3rd, 2013 at 16:26 EDT by Alex Locher2 CommentsDUST 514 saw another title update yesterday with the launch of Uprising 1.2. The upgrade brings a whole host of changes across the board with graphics, sound, control, performance and balance all getting some love on top of some new content and features.

Uprising 1.2 marks the first of CCP's 'rapid-fire updates' which will deploy on a monthly basis. Earlier this year, CCP explained that DUST 514 would probably get 3 to 4 sizeable updates a year. However, in a recent dev blog, Creative Director Atli Mar Sveinsson (CCP Praetorian) explained a change of direction in the company's approach.

"We listen to your feedback, as well as to feedback from the media. As a result, we have decided to move into a faster, more iterative update cycle. We will be pushing out point releases (Update 1.1, 1.2, 1.3, etc.) on a near-monthly basis. This is unique in the console space, only possible because our friends at Sony work with us to evolve the submission processes to suit free-to-play massively multiplayer titles like DUST."

Check out the dev blog where Praetorian explains some of the bigger changes made in 1.2.


I had the chance to speak with DUST 514's Executive Producer, Brandon Laurino, at this year's FanFest. In the midst of our lengthy chat he told me that the company is growing in leaps and bounds in its ability to develop and author content for the game. They are able to do more, quicker, and it’s starting to show. According to this thread at the official forums, the content of Uprising 1.3 has already been locked and is presumably in for a month of QA before it launches around the end of July or early August.

Rapid-fire updates are just part of the equation. Another important part of this evolving methodology is the community of DUST gamers and the Council of Planetary Management (CPM) that acts as a liaison between the community and the devs. The CPM consists of DUST players who were picked by CCP for the role. Hans Jagerblitzen is one of those members and is blogging about his experience. If you are interested in learning how CCP is reaching out to its community, check out his blog.

CPM Activity Report #1 - June 07, 2013

CPM Activity Report #2 - June 18, 2013

CPM Activity Report #3 - June 29, 2013

Follow Hans on Twitter to keep up to date with future instalments.

Before You get stuck into the patch notes, there are a few other things you ought to know. First up, there are a couple of events taking place over the next weeks that will be quite lucrative for New Eden's mercs. From a recent blog:

Triple SP Event

Starting on July 4 and ending on July 10, we will be hosting a Triple Skill Point Event for all players who log in to play. During the event period your skill point cap will be tripled and your skill booster bonuses are stacked with the triple skill point reward. Don’t miss out on this great opportunity to earn extra skill points and get that level 5 skill that you’ve been training for. Here's some details on the Triple SP event that you will want to know:

The weekly SP cap will reset on Wednesday, July 3rd as usual after DT. If you hit your weekly in the first day then you will still be eligible for the extended SP cap for the event on Thursday.

The passive SP gain and caps are not part of the triple SP event, so they will work normally.

Your extra SP earned from skill boosters do ... (continued on next page)


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Sunday, October 6, 2013

PS4 is a 'return-to-form' for Sony, says Andrew House

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Posted July 4th, 2013 at 04:45 EDT by Mike Harradence5 Comments

Andrew House, president of Sony Computer Entertainment Inc. (SCEI), has expressed his belief that the PlayStation 4 is a return-to-form for the electronics giant.

Speaking to The Guardian, House said that the company’s next-generation games machine is taking SCE back to its roots, harkening back to the days of the original PlayStation and its successor.

"I see our approach on PS4 as really taking Sony Computer Entertainment back to our original roots," he said. "When we first launched with the PS1 and certainly the PS2, the goal was to give the consumer more choice, and lots of flexibility at a time when the delivery mechanism of games, on cartridges, placed a lot of restrictions on the industry. And also, by shifting to disks, to give developers - and particularly smaller ones - the chance to take risks and build a business. I think you're seeing exactly those kinds of principles applied to PS4."

Reports last week suggested that the PlayStation 4 Eye was dropped as a pack-in to allow Sony to slap a $399 price tag on its new console. And, while House said that while the peripheral provides a “great consumer experience,” Sony is not “forcing that purchase on the consumer.”

"We have a new development environment, that developers are telling us is significantly easier to make great games for, and we've undertaken a significant amount of outreach to smaller developers," House said. "And the net result is that we're seeing a lot of developers coming out of the mobile space, and I think that's a tremendously positive trend for console gaming. Essentially, we have access to a whole new set of talent in gaming that we didn't have before."

Sony announced at $399 price point for PS4 at E3 a few weeks ago. The console is scheduled to ship this holiday season alongside the likes of Killzone: Shadow Fall and Assassin’s Creed IV: Black Flag.

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Final Fantasy X/X-2 HD features new drama sequence lasting 30 minutes

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Posted July 4th, 2013 at 04:06 EDT by Mike Harradence1 Comments

The upcoming high-definition revamp of Final Fantasy X/X-2 will feature a brand new 30-minute drama sequence, according to reports out of Japan (via Siliconera).

The extra scene will be displayed during the credits and includes fresh voice acting. It’ll be penned by scenario writer Kazushige Nojima.

Final Fantasy X/X-2 is due out this year for PlayStation 3 and PlayStation Vita. While the games will come bundled together for the console release, the handheld versions will be sold separately. Both titles feature a HD makeover and ship on a single Blu-ray disc for PS3.

Are you looking forward to Final Fantasy X/X-2 HD? What would you like to see from the extended ending sequence? Let us know in the comments section below.

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How to Photograph Fireworks

How to Photograph Fireworks: 7 Steps (with Pictures) - wikiHow/**/var WH = WH || {};WH.lang = WH.lang || {};button_swap = button_unswap = function(){};WH.exitTimerStartTime = (new Date()).getTime();WH.mergeLang = function(A){for(i in A){v=A[i];if(typeof v==='string'){WH.lang[i]=v;}}}; wikiHow - How to do anything Sign Up or Log In or Log In via

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HomeArticlesCommunityMy Profile WH.translationData = {'es': {'msg':"\u00bfTe gustar\u00eda saber Como fotografiar fuegos artificiales? \u00a1Lee acerca de eso en espa\u00f1ol!"}};WH.mergeLang({'navlist_collapse': '- collapse','navlist_expand': '+ expand'});EditHome » Categories » Hobbies and Crafts » Photography » Nature and Outdoor PhotographyHow to Photograph FireworksEdited by Waited, Horses4Ever, Travis Derouin, Sondra C and 21 others

Pin ItArticle EditDiscussWhether you're celebrating Independence Day, Guy Fawkes Day, or Diwali, it's always tempting to take pictures of the fireworks exploding in air. After all, a good firework show is an amazing spectacle, and you've probably got a camera on you anyway. Unfortunately photographs of fireworks usually don't hold a candle to the real thing. If you're tired of your festive pictures coming out grainy, blurry, underexposed or overexposed, read on.

Edit Steps1Change your approach from treating light as illumination to treating it as subject. This requires a different way of thinking about how you use the camera because fireworks create their own exposure.[1] In order to preserve color and shape, you will have to be prepared to vary the exposure and to account for other elements such as smoke from fireworks, or building lights in the background. Knowing how to focus the camera properly is also going to be important because passive autofocus systems cannot manage in darkness or low light situations,[2] so be prepared to go beyond the simple point and click.

A fireworks show involves many, many fireworks, so be ready to experiment, preferably with a digital camera so you get instant feedback. Since fireworks produce basically monochromatic light (from chemicals), their colors will be distinct at a variety of apertures and ISO settings. A long exposure is required to let a few fireworks trace out their patterns. Different aperture and ISO settings will affect the brightness of the surroundings – bright surroundings are distracting, but subdued rather than completely black surroundings are much more interesting. Choose the amount of foreground and sides to include with this in mind. (The aperture setting isn't very important for depth of field with far away fireworks, since they'll be essentially at infinity, and any foreground should be dim and indistinct in any event – it mainly matters for overall exposure, and a relatively wide aperture and low ISO will give less "noise" than a small aperture and high ISO.)

2Get a good position! Try to determine approximately where the fireworks will be bursting and get a spot with an unobstructed view of that area. If the fireworks are popular, you'll need to show up early to get a good spot. Figure out the wind direction and get upwind of the fireworks so that your shots aren't obscured by smoke blowing toward you. Find a spot where you can avoid getting a lot of extraneous ambient light in the picture, as this will cause an overexposure.

When scouting out your location, choose some interesting features to serve as the background. This will make your photos more exciting for others to view.

3Set the camera on the tripod. Fireworks generally accompany celebrations, so it's not surprising if your memories of them are a little blurry. Your pictures, however, should be crisp and clear. Photographing fireworks requires long exposure times, so a tripod is your most important ally. No matter how steady your hand is, it's not steady enough.

Don't extend the legs or center column of the tripod. Keep everything close to the ground to keep the camera as steady as possible.

A flashlight can be used to fill in shadows.[3]Ensure that wherever the tripod is set up is safely out of the way of other people tripping over it. If you're in a crowd, ask a friend to act as a shield to ensure other people don't walk into your camera shooting while you're looking upward.4Ensure the camera settings are correct. While some digital cameras have a "fireworks mode", where you don't have to worry about the settings, knowing how to fix the settings to work to the best advantage for taking great shots of fireworks is essential. It's best to set these well ahead of time, as it may be difficult to see your camera controls or your checklist in the dusk or dark. Double checking before you set off the take the photos is a good way to get used to changing the camera settings and knowing the limitations of your camera. The changes that you need to consider making to the settings include:

Set the focus to infinity. You're generally far enough away from fireworks that you can adjust the lens focus to infinity and leave it there. If you want to get a closeup of a small part of the burst, you may need to adjust the focus as you zoom in. If you want to include buildings or people in the background, you may want to bring these into focus. Avoid the use of auto focus if possible; as already noted, most cameras have difficulty adjusting focus in low light conditions.

Use a smaller aperture. Set the aperture in the f5.6 to f16 range. F8 is usually a good bet, but if you're shooting with ISO 200 film you may want to kick it up to f16.

Turn off the flash. The fireworks are bright enough, and your flash wouldn't effectively reach them anyway; however, it will dull the atmosphere of the shot, thereby lessening its impact.

Take off any filters or lens caps before shooting.

If your lens has IS (Canon) or VR (Nikon), turn it off before shooting. If you are shooting with an SLR or DSLR camera, chances are your lens has the IS (image stabilization) or VR (vibration reduction) feature built in. And if you have IS or VR (it is essentially the same thing, but Canon and Nikon just had to label it differently), then chances are you are used to leaving it on close to 100 percent of the time - which is generally a good idea. IS/VR is meant to sense the vibration (the shaking of your hands, mostly) and compensate for it. When it does not sense any, it... creates it. Turn it off in order to get sharper images. (This tip goes not only for shooting fireworks, but is valid any time you shoot off a tripod.)

5Frame the picture before shooting. Look through the viewfinder during the first few bursts and figure out where the action is. Point your camera at that spot and leave it there. You don't want to be looking through the viewfinder while you're trying to shoot, because you'll likely shake the camera or your timing will be off. If you're trying to get closeups, of course, your framing will need to be more exact and you'll probably have to play with it more. Once again, frame carefully to exclude other light sources that might distract from the fireworks or cause your photos to be overexposed.

6Keep the shutter open to capture the entire burst. Despite what it may feel to you, provided the sky is very black, leaving the shutter open won't result in overexposure.[4] Set the exposure to the maximum length. To get the sharpest image it is best that nothing comes in contact with the camera during the exposure. Use the automatic long exposure of 30 seconds or more. If your camera does not have an automatic long exposure the use of a cable release is okay. Use the BULB (B) setting, which will keep the shutter open as long as the button is depressed. A rule of thumb is to open the shutter as soon as you hear or see the rocket shooting into the sky and to leave it open until the burst is dissipating. This will usually take several seconds.

To capture the best effects from bursts, exposure times will usually be about half a second and four seconds but judge it as you see it.[5] For ISO 100, photography expert John Hedgecoe recommends trying 4 seconds at f5.6.[6]

When taking a reading for exposure, don't point the camera at the center of the light source; if you do, the shot risks being underexposed and the trails of light will be faint. Instead, experiment with a range of shutter speeds and if it's possible, bracket the exposure.[7]

To use auto focus in the dark of night, try to first take a picture of lights on the horizon. Then when you set off the next exposure into the pitch black of night the lens will already be set at infinity. Also, try starting the long exposure when there is a large fireworks burst. The auto focus may work on this pattern and therefore ensure that a subsequent burst during the exposure will be in focus too.

7Spice it up. Even good pictures of fireworks can be boring if there's nothing to distinguish them. You can make more interesting photos by including buildings in the background or spectators in the foreground. Choose your shooting location to try to get an unusual and unique perspective on the show if possible. Ensure that the camera is stable on its tripod and that the focal length and frame is right for the height of the fireworks.

For a wide angled shot of fireworks in a setting such as a well lighted cityscape, judge the height of the first few fireworks bursts and use that as a reference for framing the whole scene. Vary the exposure times set on your tripod-locked camera so that it captures both single and multiple fireworks bursts.[8]


Edit Video



Some more useful tips on fireworks photography.

Edit TipsUse a timer if you have one, to help avoid vibration from movement.Try holding the cable release button down half way before you start the shot. Press it the rest of the way when you want to start the shot. On some cameras this reduces the lag time before the exposure begins. This tip is most useful if you cannot turn off the auto focus feature of the camera.These steps can be applied to similar bursts of light, such as welding and sparklers.When trying to capture multiple bursts, cover the lens (without touching the camera) with something black between bursts. A black hat or piece of heavy black paper works well. This prevents other light sources from overexposing the film between bursts. Simply place the cover in front of the lens after one burst has dissipated, and take the cover away when the new one rockets into the air.The choice of lens is up to you, depending on how far from the fireworks you are and what perspective you want to achieve. A zoom lens is best if you want to try a variety of shots.Use slow film or ISO setting on a digital camera. The burning embers give off plenty of light for proper exposure. This trick has the extra benefit as to force an automatic camera to take as long of an exposure as possible. It's a bit counterintuitive, but you should stick to film speeds between ISO 50 and ISO 100. You can usually get away with speeds up to ISO 200 in a pinch. Some photographers prefer tungsten film or digital camera setting, while others prefer daylight film or setting. You will get different results with either. If you have a digital camera, set the ISO somewhere between 50 and 100.

Edit WarningsDepending on the types of shots you want to get, you may find that not all these suggestions work for you. But the beauty of photography is that it's all about experimenting and finding your own solutions with your camera.If photographing neighborhood fireworks or in close range to the fireworks, look out for falling debris.

Edit Things You'll NeedA digital or film camera with a very long exposure time is required. A time exposure of 30 seconds or more is good. Digital cameras have the advantage that you can see the results while the show is going on. You can see your mistakes or success on the spot, and correct for them immediately.The use of a tripod to hold the camera steady is mandatory for good results. It does not have to be an expensive one; the cheapest you can find will do. Table top models are available for little money.Bring a flashlight--it's dark outside! You can check the progress on your pictures and access your setting to reset, if needed.

Edit Related wikiHowsHow to Set up a Fireworks ShowHow to Safely Light a FireworkHow to Become a Professional PhotographerHow to Celebrate DiwaliHow to Enjoy Independence DayHow to Photograph the Night SkyHow to Select FireworksHow to Take Long Exposure Photographs During the Day

Edit Sources and CitationsThe Smithsonian Institution, http://photos.si.edu/firew/firew.html – research sourceCalPhoto.com, http://www.calphoto.com/firework.htm – research sourcePhotographyReview.com, http://www.photographyreview.com/fireworksphotoguidecrx.aspx – research sourceMichael Freeman, Mastering Digital Photography, (2008), ISBN 978-1-905814-42-8 – research sourceJohn Hedgecoe, The new manual of photography, (2008), ISBN 978-1-4053-3476-1 – research source? Michael Freeman, Mastering Digital Photography, p. 90, (2008), ISBN 978-1-905814-42-8? John Hedgecoe, The new manual of photography, p. 73, (2008), ISBN 978-1-4053-3476-1? John Hedgecoe, The new manual of photography, p. 105, (2008), ISBN 978-1-4053-3476-1? Michael Freeman, Mastering Digital Photography, p. 90, (2008), ISBN 978-1-905814-42-8? Michael Freeman, Mastering Digital Photography, p. 90, (2008), ISBN 978-1-905814-42-8? John Hedgecoe, The new manual of photography, p. 105, (2008), ISBN 978-1-4053-3476-1? John Hedgecoe, The new manual of photography, p. 105, (2008), ISBN 978-1-4053-3476-1? Michael Freeman, Mastering Digital Photography, p. 91, (2008), ISBN 978-1-905814-42-8Article Info Featured Article

Categories: Featured Articles | Fireworks | Nature and Outdoor Photography

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Destiny on PS4: Bungie releases gameplay demo of PSU's 'shooter that won E3'

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Posted July 3rd, 2013 at 18:55 EDT by Kyle Prahl9 Comments

Bungie has released the official gameplay reveal of Destiny, its space-operatic post-Halo shooter, on PS4.

The footage below, first seen during Sony's E3 2013 media briefing, depicts Bungie developers teaming up to travel through an immense wall to explore the uncharted territory of Old Russia on the other side. Along the way, they battle various forms of the Fallen, humanoid aliens with a host of imaginative weaponry and evasive manuevers.

The game's loot and equipment systems are also briefly displayed. The demo narrator's character--a Human Warlock--acquires the Thunderlord, an "exotic machinegun" that he purports to be one of Destiny's best weapons. We also get a glimpse at the gun's talent tree, confirming that weapons in Destiny have numerous unlockable upgrades--including radical changes to the weapon's function and power--that can be acquired with talent points.

PSU awarded Destiny our E3 2013 Best Shooter award, recognizing Bungie's next-gen title as "THE shooter that won E3."

Kyle Prahl was mighty disappointed to learn Destiny won't be coming out until next year. You can follow him on Twitter and Facebook for the musings of a PSU Managing Editor.

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