There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Sunday, July 28, 2013

Under the hood of PS4's DriveClub in new developer diary

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Posted June 6th, 2013 at 20:57 EDT by Steve Chaffin2 Comments

After its reveal earlier this year in February at Sony's PlayStation 4 announcement event, an abundance of gamers have been eagerly anticipating a closer look at Evolution Studios' DriveClub, a PS4 exclusive racer that was unveiled with an array of picturesque screenshots. Today, in the latest installation to Sony's Conversations with Creators developer diary series, the minds behind DriveClub preview what may be the best racing title to date.

Among the topics discussed in the diary, DriveClub's Design Director Simon Barlow discusses some of the inspiration behind the game and some of the factors that brought it to fruition.

"When we first found out about PlayStation 4 and the features of the platform, we were really pleasantly surprised that [Sony] completely synced up with what we had in mind for DriveClub," he said.

DriveClub's Studio Game Director Matt Southern and Col Rodgers went on to discuss Evolution Studios' desire to integrate the game in the increasingly social atmosphere that has become characteristic to successful video games in recent years. DriveClub, following the trend set by Codemaster's Grid 2, places an emphasis on community, taking it a step further through the game's clubs. Every accolade, achievement, and reward earned throughout the game's single or multiplayer will be attributed towards your club's success and social standing, creating a team-based racer unlike the more individual focused racers released throughout the course of the current generation. DriveClub will also feature the ability to create a variety of different challenges that can be sent to your PlayStation Network friends, club mates, and anyone else enjoying the game.

For the full preview of Evolution Studios' DriveClub, watch the developer diary below:

More news regarding Evolution Studios' DriveClub is expected to be released at this year's E3, taking place June 11-13. Stay tuned here at PSU.com, and on Twitter @PSUdotcom, for all the latest on our first look at next generation racing.

Steven Chaffin, Jr. is an American staff writer for PlayStation Universe. You can follow him on Twitter @steven_chaffin.

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