There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, July 19, 2013

PS4 to cost $349, says analyst Michael Pachter

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Posted June 3rd, 2013 at 10:55 EDT by Mike Harradence9 Comments

Wedbush Morgan’s Michael Pachter has predicted that PlayStation 4 will retail for around $349 when it hits stores this holiday season.

The analyst also pinned a $399 price tag on Microsoft’s Xbox One, which is also on track for a late 2013 launch.

Pachter dropped the comments during a pre-E3 chinwag with investors earlier today (via GI.biz). In addition to the retail price, he also offered that Sony’s next-generation console has a build cost of $275, again lower than Microsoft's rig, which stands at $325.

“We believe the ability to watch live TV from a cable, telco, or satellite set-top box through Xbox One could entice an MSO to drive subscriptions through a subsidised box in exchange for a multi-year contract. The ‘always connected’ requirement for the Xbox One likely means that a broadband connection will be required, suggesting to us that ISPs may have an incentive to offer a subsidy as well,” said the analyst.

“In addition, Microsoft could conceivably subsidise the Xbox One through prepaid Xbox Live Gold subscriptions (as it has done on a limited basis in the past) or premium Skype functionality as well. Similarly, Sony could subsidise the PS4 through prepaid PlayStation Network subscriptions, but unlike Microsoft, it does not have a history of doing so.”

PS4 was unveiled at New York City event back in February, though Sony neglected to show off the actual hardware or offer any indication of how much it’ll cost. More information will drop at E3 next week, so stay tuned to PSU.com for more details.

How much do you think PS4 will retail for? Is Pachter on target or way off the mark? Sound off below.

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