There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Saturday, July 27, 2013

Kojima Productions on why Snake doesn't have a new Japanese voice actor for Metal Gear Solid V

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Posted June 7th, 2013 at 19:08 EDT by Ernest Lin2 Comments

During their Kojima Productions Alert podcast, the studio behind Metal Gear Solid V answered a few questions fans had submitted about the new game. One on the minds of many Metal Gear gamers was why the Japanese voice actor for Snake/Big Boss is remaining the same for MGSV while Kiefer Sutherland is replacing David Hayter for the role in the English version.

“This time, the English voice is really driving the animation, is driving the character. In past Metal Gears, everything was done by hand: the animation was done by hand, both the English and the Japanese were dubbed in,” explained assistant producer & podcast host Sean Eyestone.

“This time, the facial performance that is being done by the English voice actor is what is driving the animation, what is driving the character. And actually, Otsuka-san, who is the Japanese voice, will be dubbing into that. So his facial expressions will not be in the game, so it’s just his voice. It’s like what he’s done up to this point. So that’s more or less the reason why this casting decision was made."

Eyestone felt that the team made the right choice and fans will agree in time. "I know some people may have reservations, whenever things change, people are always a little nervous. But I think if you just wait and see how things turn out, I think you’ll be very happy with the performance. I think it’s really cool and we can’t wait to show you more.”

We will have to wait and see if Sutherland can fill Hayter's shoes and bring something new to the character. Stay tuned to PSU for breaking news on Metal Gear and more.

Source

Ernest Lin is a US Editor for PSU when he's not sneaking around buildings. Follow him on Tumblr & Twitter for updates on gaming, movies, traveling, anime, Japanese pop culture, and more.

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