There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Wednesday, July 31, 2013

CryEngine 3 to support PS4 in next-gen, Crytek says

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Posted June 8th, 2013 at 22:16 EDT by Steve Chaffin0 Comments

 Developer Crytek has established over the years a reputation for pushing hardware to its limits in regard to visual performance. With each installation to the Crysis series raising the bar for graphical standards, it is no wonder that Crytek has revealed that the engine will be supported by Sony's PlayStation 4 when it releases later this year.

While little more is known, such as who will be taking advantage of the superb engine, the similarities in hardware architecture amongst the Xbox One, PlayStation 4, and PC make it easier than ever for developers to use the engine for the creation of multi-platform titles. More regarding Crytek's, and CryEngine 3's, role with the PlayStation 4 may be revealed next week at E3. 

Stay tuned at PlayStation Universe for all the latest PlayStation and E3 geared news, and stay informed on the go on Twitter @PSUdotcom. 

Steven Chaffin, Jr. | @steven_chaffin | The Editor's Desk

Steven is an American editor for PlayStation Universe. He's always interested in what Crytek has to offer, especially after having a wonderful time in the developer's Crysis 2. He looks forward to what they'll bring to the table in the years to come, but he knows one thing: It'll be good.

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