There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Tuesday, July 23, 2013

Dark Souls art book is coming to western shores

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Posted June 6th, 2013 at 04:51 EDT by Mike Harradence0 Comments

Udon Entertainment has confirmed it will publish Dark Souls: Design Work in the U.S. and Europe later this year.

Previously released in Japan, the art book will arrive in western shops on November 12 and will set you back £29.99/$28.91.

"Featuring key visuals, concept art, character, weapon, and monster designs, and rough sketches, this is a complete picture of the brutal world of Dark Souls," said Udon’s official blurb. "Design Works also includes an exclusive behind-the-scenes interview with game director Hidetaka Miyazaki and many of the game's artists."

Dark Souls was released on PlayStation 3, PC and Xbox 360 in October 2011. The gritty, brutal spiritual successor to Demon’s Souls, From Software’s hard-as-nails hack-‘n-slash achieved glowing reviews from critics, and will be receiving a follow-up in March 2014.

Will you be dropping the cash for the art book? Let us know in the comments section below.

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