There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Wednesday, August 28, 2013

Post E3: Why this college-bound student isn't giving up gaming, is buying the PS4

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Posted June 19th, 2013 at 03:33 EDT by Steve Chaffin5 Comments

 Let’s be frank: If you’re over thirty and are still booting up your favorite video games, someone has probably told you that you need to get the controller and do something more productive, more healthy, and more responsible.  Adult gamers are no strangers to constant criticism and the nagging thought that those critics have had it right all along.  That’s why a number of people, as they grow older, set the controller aside in the name of adulthood and responsibility.  That, my friends, is bullocks.  

Future wife, I apologize in advance for the times when you have to put up with my playing some first-person shooter or MMO with a group of former college friends that I have yet to meet, and that you probably will never like.

The reason I’m going to continue gaming is because it’s probably one of the most effective media for writers to find inspiration.  As a future student of journalism and economics at the University of Missouri-Columbia, recognizing video games as an increasingly effective medium for creating immersive gameplay experiences with original narratives is huge.  Consider, for example, a few games I have played as of late:

Tomb Raider, which follows the beautiful Lara Croft as she attempts to discover the reason behind her and her crew’s inability to escape they island on which they’ve been stranded, tells a thrilling narrative with convincing characters and an even more convincing, realistic environment.  Seeing how developer Crystal Dynamics was able to create an immersive world and developer its characters enhances my ability to do the same in my writing and the interactivity does much more than any novel or film ever could.

Then consider Bioshock: Infinite.  What a beautifully designed game.  Admittedly, Infinite isn’t a masterpiece so far as gameplay is concerned.  The concept of the skyhook had enormous potential, and was quite enjoyable, but often fostered the hit-and-run mentality and became repetitious.  What had me coming back for ore was the game’s storyline, which not only meets the series’ standard for storytelling but far exceeds it.  Brimming with plot twists and vibrant, relatable and emotionally engaging characters, Infinite establishes a connection in the first few minutes in a way most games can never accomplish.  Moreover, Bioshock: Infinite defines a clear line between narrative gamers are required to experience and that which is optional.  The game features an abundance of in-game opportunities scattered throughout the world that allow players to paint a full picture of the floating ‘paradise’ of Columbia and the riotous world below.  When writing an article, essay, or screenplay, I would do well to consider how Irrational Games only forced so much information on players, leaving the smaller details and history optional.  Writers of two-thousands page novels would do good to play Bioshock: Infinite. 

Finally, there is The Last of Us, which is the reason I’m a gamer.  Period.  From the moment the game debuted at E3 last year, I knew the creators of the Uncharted franchise were going to be creating another captivating universe.  The game’s prologue alone, which features the modern world as it is falling to pieces, paints the most picturesque, realistic characters I have seen this generation, and emotional connections with them are instantaneously forged.  Naughty Dog also surged some much-needed life into an otherwise dying survival horror genre.  Only a few hours into the game, having witnessed a number of breathtaking scenes, character designs and other gems, I’ve been on the edge of my seat numerous times, attempting to sneak around an encounter with a terrifying, fungi-infected clicker.  The Last of Us is a gaming ... (continued on next page)

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