There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, August 30, 2013

BioWare reveals Mass Effect 4, Dragon Age III will share similar elements

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Posted June 19th, 2013 at 06:52 EDT by Mike Harradence0 Comments

BioWare has indicated that the next entries in the Mass Effect and Dragon Age franchises will boast more than a few core elements in common with each other.

The revelation comes via a series of Tweets by Yanick Roy, studio director over at BioWare’s Montreal studio. He also snapped a shot of Mass Effect 4’s meaty-looking design document.

“Don’t worry: we have a large and talented team, we started a while ago, and we are “borrowing” a lot of game systems from DA3,” said Roy, in response to a fan lamenting the long wait for ME4.

Another follower then quizzed Roy on whether both games would have similar elements, to which he replied:

“Yes, since we share engine, we can start from some of DA3’s core systems instead of from scratch.”

Mass Effect 4 is in the early stages of development, though right now we don’t even know if it will be a prequel or sequel to the original trilogy featuring Commander Shepard. Dragon Age III: Inquisition meanwhile appears to be a little further along in development, though has still yet to receive a massive info blowout.

What do you want to see from Mass Effect 4? Also, are you looking forward to Dragon Age III? Were you disappointed with DA2 like so many gamers were? Let us know in the comments section below.

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