There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Saturday, August 17, 2013

Ubisoft has three Assassin's Creed games in development

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Posted June 14th, 2013 at 13:21 EDT by Mike Harradence10 Comments

The CEO of Ubisoft has confirmed that the French publishing giant has three Assassin’s Creed games in the works.

“We are making sure the teams who are creating the different iterations have enough time—two years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh,” Yves Guillemot told Kotaku.

“Our job is to make sure the teams have enough power, enough energy and enough time to take the necessary steps to create a high quality game.”

This perhaps shouldn’t come as a surprise considering the Assassin’s Creed franchise has seen a release annually beginning with Assassin’s Creed: Brotherhood in 2010.

Guillemot didn’t actually go into details on the games, although one can assume that Black Flag is included seeing as it is still in development and not out until October. The other two, presumably, will come out in 2014 and 2015 – unless Ubisoft is planning another handheld spin-off in between the core releases, that is.

Ubisoft manages to avoid brand fatigue and keep things fresh by rotating developers with each instalment, something which has obviously worked to great effect considering how well the series has sold so far.

“Really, what we see is that we can have the capacity to regularly come with innovation,” he added. “That is, for me, the formula: if you can really change the game on a regular basis and bring in innovation your fans want a product very regularly.”

Assassin’s Creed IV: Black Flag is scheduled to ship on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Wii U.

Are you fed up of yearly releases in the Assassin's Creed series? Let us know in the comments section below.

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