There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, August 23, 2013

EA: Dead Space not dead, but Dead Space 4 isn't in development

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Posted June 17th, 2013 at 05:17 EDT by Mike Harradence4 Comments

Electronic Arts has confirmed that the Dead Space series hasn’t been shelved, though did reveal a fourth entry in the sci-fi horror franchise isn’t currently in development.

“I wouldn’t say it’s [Dead Space franchise] cancelled at all,” EA’s Patrick Soderlund told Eurogamer.

"Dead Space remains a brand that is close to Electronic Arts' heart. It's been a great brand for us done by a very passionate team.

"Is that team working on a Dead Space game today? No they're not. They're working on something else very exciting. You have to think of it from that perspective. Is it better to put them on the fourth version of a game they've done three previous versions of before? Or is it better to put them on something new that they want to build, that they have passion for?

"I am of the utmost opinion that we have to put the best possible games in the hands of our fans. How you get to a great game, the first thing you need is a great development team that have a passion for building what they're building. That's a simple parameter. Everything else follows. Money, time, everything else follows. It's less relevant. That's ultimately how you get success. It's as simple as that."

The comments come in wake of a rumor posted by VideoGamer.com back in March, which claimed that Dead Space 4 – supposedly in pre-production at the time – had been cancelled following poor sales of Dead Space 3.

Furthermore, it reported that series developer Visceral Games had been shut down as a result of the decision.

Soderlund concluded: "Will there be another Dead Space game? Who knows? Have we killed it? No, of course not. But right now that dev team is focused on something else that you and other gamers will be very happy with."

Dead Space 3 was met with luke warm reviews from critics following a more action-focused direction in comparison to its predecessors.

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