There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Thursday, July 11, 2013

PS4's Dying Light is Mirror's Edge with zombies, new screenshots

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Posted June 1st, 2013 at 16:10 EDT by Kyle Prahl5 Comments

New screenshots have been released for PlayStation 4's Dying Light, the first-person, free-running zombie thriller from Dead Island developer Techland.

"Zombies" might not sound like a novel idea for a studio that just released Dead Island: Riptide, but Dying Light brings something interesting to the table: parkour mechanics a la Mirror's Edge that aim to add exhilaration and strategic mobility. According to IGN's Marty Silva, it's all about "building momentum, finding open paths throughout the environment, and trying to reach your destination in as efficient a manner as possible."

Unlike Mirror's Edge, you'll have all the tools you need if zombie-bashing becomes a necessity. A weapon crafting system hearkens back to Dead Island, with electrocuted blades among the possible creations. Between confirmed co-op and a gripping narrative that will ask players to make very difficult choices, you have all the makings of a zombie classic on current- and next-gen consoles.

That's right--Dying Light is launching in 2014 for both PS4 and PS3. We've got quite a bit of waiting ahead before we see how many sacrifices must be made to put this gorgeous-looking game on your current black box, but in the meantime, give us your take on Dying Light's first batch of screenshots in the comments below.

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Kyle Prahl has yet to find a zombie game worth his lasting attention. Sorry, Resident Evil 4. You can follow him on Twitter and Facebook.

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