There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label Mirrors. Show all posts
Showing posts with label Mirrors. Show all posts

Sunday, September 15, 2013

EA labels VP reveals context of Mirror's Edge reboot, Star Wars: Battlefront

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Posted June 25th, 2013 at 01:51 EDT by Steve Chaffin4 Comments

EA labels vice president Patrick Söderlund discussed in an interview with CVG two of developer DICE's current projects, both of which have been long-awaited, Star Wars: Battlefront and Mirror's Edge 2. 

Because of the following behind the Star Wars: Battlefront franchise, it is both ironic and a little shocking to consider that the opportunity was almost passed up completely. It was only once Söderlund discussed the possibility with DICE that the idea took shape, and the developers excitement and persistence are largely responsible for making the new Battlefront game a reality.

"It was almost not happening," Söderlund said. "It was just something as boring as resources and availability. The DICE guys Karl Magnus Troedsson and Patrick Bach were talking and I told them we were in dialogues with Disney over this deal and they just looked at me and said, 'Why haven't you spoken to us? What are you doing? We want to make Battlefront.'"

Söderlund explains that he was initially surprised by DICE's eagerness to begin working on the next Battlefront title. "I didn't anticipate them wanting to work on a license – they've always been new IP or their own IP," Söderlund resumed. "But they were just like, 'we would kill to make this game' and the whole studio started talking about it like, 'please give us this game'. That's when I called Frank [Gibeau, EA Labels boss] and I realised we had something here. [...] They begged to do it, the opportunity was there and that's exactly why you'll see a game that will be what it needs to be."

It's terrifying in retrospect to consider that this "match made in heaven", as Söderlund describes the relationship between DICE and Battlefront, could have been passed up forever.

Turning the discussion towards the Mirror's Edge reboot, Söderlund revealed that, while DICE had been experimenting with a sequel for years, there were no definitive plans to move forward with the game until one key interaction. 

"I'll be honest with you: we've been looking at Mirror's Edge for many years and had small prototype teams and incubations around what it could be," Söderlund explained. "But it wasn't until Sara Jansson, who is now the producer on it, came to me and called Karl-Magnus Troedsson and said, 'listen, I have an idea for what this could be'. She presented a vision so inspiring ... (continued on next page)

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Saturday, September 14, 2013

EA's labels VP reveals context of Mirror's Edge reboot, Star Wars: Battlefront

You are here: Home » News » Mirror's Edge 2 » EA's labels VP reveals context o...

Posted June 25th, 2013 at 01:51 EDT by Steve Chaffin1 Comments

EA labels vice president Patrick Söderlund discussed in an interview with CVG two of developer DICE's current projects, both of which have been long-awaited, Star Wars: Battlefront and Mirror's Edge 2. 

Because of the following behind the Star Wars: Battlefront franchise, it is both ironic and a little shocking to consider that the opportunity was almost passed up completely. It was only once Söderlund discussed the possibility with DICE that the idea took shape, and the developers excitement and persistence are largely responsible for making the new Battlefront game a reality.

"It was almost not happening," Söderlund said. "It was just something as boring as resources and availability. The DICE guys Karl Magnus Troedsson and Patrick Bach were talking and I told them we were in dialogues with Disney over this deal and they just looked at me and said, 'Why haven't you spoken to us? What are you doing? We want to make Battlefront.'"

Söderlund explains that he was initially surprised by DICE's eagerness to begin working on the next Battlefront title. "I didn't anticipate them wanting to work on a license – they've always been new IP or their own IP," Söderlund resumed. "But they were just like, 'we would kill to make this game' and the whole studio started talking about it like, 'please give us this game'. That's when I called Frank [Gibeau, EA Labels boss] and I realised we had something here. [...] They begged to do it, the opportunity was there and that's exactly why you'll see a game that will be what it needs to be."

It's terrifying in retrospect to consider that this "match made in heaven", as Söderlund describes the relationship between DICE and Battlefront, could have been passed up forever.

Turning the discussion towards the Mirror's Edge reboot, Söderlund revealed that, while DICE had been experimenting with a sequel for years, there were no definitive plans to move forward with the game until one key interaction. 

"I'll be honest with you: we've been looking at Mirror's Edge for many years and had small prototype teams and incubations around what it could be," Söderlund explained. "But it wasn't until Sara Jansson, who is now the producer on it, came to me and called Karl-Magnus Troedsson and said, 'listen, I have an idea for what this could be'. She presented a vision so inspiring ... (continued on next page)

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Thursday, July 11, 2013

PS4's Dying Light is Mirror's Edge with zombies, new screenshots

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Posted June 1st, 2013 at 16:10 EDT by Kyle Prahl5 Comments

New screenshots have been released for PlayStation 4's Dying Light, the first-person, free-running zombie thriller from Dead Island developer Techland.

"Zombies" might not sound like a novel idea for a studio that just released Dead Island: Riptide, but Dying Light brings something interesting to the table: parkour mechanics a la Mirror's Edge that aim to add exhilaration and strategic mobility. According to IGN's Marty Silva, it's all about "building momentum, finding open paths throughout the environment, and trying to reach your destination in as efficient a manner as possible."

Unlike Mirror's Edge, you'll have all the tools you need if zombie-bashing becomes a necessity. A weapon crafting system hearkens back to Dead Island, with electrocuted blades among the possible creations. Between confirmed co-op and a gripping narrative that will ask players to make very difficult choices, you have all the makings of a zombie classic on current- and next-gen consoles.

That's right--Dying Light is launching in 2014 for both PS4 and PS3. We've got quite a bit of waiting ahead before we see how many sacrifices must be made to put this gorgeous-looking game on your current black box, but in the meantime, give us your take on Dying Light's first batch of screenshots in the comments below.

Source

Kyle Prahl has yet to find a zombie game worth his lasting attention. Sorry, Resident Evil 4. You can follow him on Twitter and Facebook.

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Tuesday, July 2, 2013

Mirror's Edge 2 rumors gather steam as listing shows up on EA's website

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Posted May 30th, 2013 at 06:26 EDT by Mike Harradence5 Comments

Fresh evidence supporting the development of a sequel to Mirror’s Edge has reared its head today, after a listing for the game appeared on ‘help’ section of Electronic Arts’ website.

There’s not much to see unfortunately, with the page simply listing ‘Mirror’s Edge 2’ and that’s about it.

The game also showed up on a few retail listings in the past week or so, most recently for Xbox One on Amazon Italy.

Of course, publisher Electronic Arts has yet to officially announce a follow-up to the 2008 cult classic, but has always maintained it hadn’t given up on the franchise. As such, chatter on a sequel has been doing the rounds for the past couple of years.

With E3 just around the corner, Mirror’s Edge 2 could very well become a reality in the next two weeks.

via VG247

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Thursday, June 13, 2013

Mirror's Edge 2 spotted in the wild

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Posted May 24th, 2013 at 03:40 EDT by Mike Harradence6 Comments

Amazon Germany has posted a listing for the as-yet unannounced Mirror’s Edge 2.

The original game was met with luke warm reviews from critics but struck a chord with some gamers, elevating the title to cult status. A sequel has been rumored for some time now, though nothing concrete has ever materialized.

The nearest we’ve come to a proper confirmation is from ex. EA Easy Studio general manger, Ben Cousins, who suggested last year that the game was currently in the works at DICE.

Still, EA has always maintained that it hasn’t given up on the parkour-fused actioner, so it seems likely we’ll see something released in the not-too-distant future.

Will it be Mirror’s Edge 2 or something else though? We’ll be sure to keep you in the loop.

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