There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Sunday, July 14, 2013

The Last of Us will get story DLC, two multiplayer packs

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Posted June 2nd, 2013 at 11:51 EDT by Kyle Prahl4 Comments

A recent blog post by Naughty Dog community strategist Eric Monacelli details what you can expect for continued support of The Last of Us down the line post-release.

We have yet to see neither hide nor hair of the game's elusive multiplayer mode (though we can confirm that it exists; stay tuned for our review next week), two of the game's three planned DLC packs will be multiplayer expansions with new maps and other additions. The other will be single-player DLC: "The journey and cast of characters in The Last of Us lends itself to thorough narrative exploration and we’ve got more of the story to tell."

More content may be planned beyond these three packs, but that's all you'll get with the $19.99 Season Pass (a 30 percent savings off the eventual price of all three), except for these Day 1 bonuses:

Increased Crafting Speed
Increased Healing Speed
9mm Reload Speed Upgrade
Rifle Clip Capacity Upgrade
Grounded – exclusive 90min “Making of The Last of Us” documentary

I imagine (or, hope) that these upgrades are optional--I'm a stickler for the intended experience, and I'd like to earn my upgrades in a survival horror game, thank you very much.

All that said, we've gone hands-on with The Last of Us twice (here and here) and it's shaping up to be everything we've dreamed since its VGA 2011 reveal. But, will it be "gaming's Citizen Kane moment"? You'll have to check back for our review to find out.

Kyle Prahl is exceedingly excited for The Last of Us, which should make a great post-E3 gift to himself. You can follow him on Twitter and Facebook.

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