There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Tuesday, July 2, 2013

Limbo bringing artsy adventuring to PS Vita next week

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Posted May 30th, 2013 at 11:56 EDT by Mike Harradence1 Comments

Playdead, the developer behind the classic PlayStation Network title Limbo, has announced that its critically-acclaimed adventure romp will be hitting PlayStation Vita next week.

Gamers will be able to snap up the portable edition of Limbo for £9.99/€12.99 on June 6 – that’s next Wednesday’s weekly PlayStation Store update, in case you didn't know.

Developer Double Eleven has been handling the PS Vita port, though Playdead has been keeping an eye on the conversion too.

Originally released on Xbox LIVE Arcade in 2010, Limbo was later ported to PSN, PC and Mac, where it went on to shift over 2.5 million copies globally. The game uses a gloomy, monochromatic aesthetic and combines puzzle solving and platforming, all combining to create one artsy, atmospheric package.

If you haven’t already played the game on PSN, then be sure grab it on PS Vita – you won’t regret it.

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