There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, July 8, 2013

Arcania: The Complete Tale review - humdrum adventures in mediocre land

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Posted May 31st, 2013 at 08:20 EDT by Richard Archer1 CommentsReview Score

Arcania: The Complete Tale

PSU Review Score4.0Avg. user review score:0.0

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Summary

A lacklustre RPG that lacks originality and playability, avoid at all costs.

We like

Easy to use crafting systemNice linking cut-scenesFree sequel

We dislike

An unimaginative worldNo game play skill involvedPoor enemy A.I.

The other night I had a terrible nightmare. I dreamt I was in Hell where I was forced to undertake the same hideously boring task over and over again with no end to my torment in sight. Then I woke up and realised that I had fallen asleep playing Arcania: The Complete Tale; a game that makes it very easy for you to slip into unconsciousness.

This latest RPG from Nordic Games promises a rich world, entertaining quests and a sophisticated plot, but it's a game that totally misses all these marks by a very wide margin. But, before I dive into Arcania's many faults and a few of its redeeming features, let's take a look at the game's story.

Arcania is set on the continent of Midland, where King Rhobar the Third is seeking to unite all of the known world under his command. After a series of victories however, Rhobar comes under a terrible curse that lays him low. All Rhobar can think of and say is that he must find a mystical amulet, which leads him and his generals on a mission to find what their King needs even if they have to destroy everything in their path.

The game starts far away from this conflict on a peaceful island with the player taking the role of a shepherd boy who must forsake his flock to undertake three tasks; these will prove he is worthy to marry Ivy the love of his life. However, while undertaking these quests all chances of marital bliss are destroyed when evil Paladins kill Ivy and everyone else in the hero's village, setting him on a path of revenge.

With nothing but vengeance on his mind our hero sets sail for the mainland where he learns of a mystic forge, which if he can locate it not only can he deny its powers to the evil Paladins but by using it he can create a mighty weapon to sweep their evil from the land.

          

Of course nothing is straightforward; the location of the forge is lost to history and the land is wrecked by Rhobar's war, so the hero must battle across the world undertaking quests, righting wrongs and seeking clues to the forge's location.

From jungles to volcanos the player travels the lands getting ever closer to the location of the forge by examining ancient archives or speaking to scholars of forgotten lore. As he seeks the forge, the player will soon discover the world of Arcania is full of danger, monsters lurk at every corner and players will have to master magic, the blade, bow or all of these weapons to remove them from your path. Also, as the world of Arcania is in turmoil, its people cry out for a hero to help them and many sub-quests can also be found. These offer weapons and experience points to make your character level up and be able to tackle more dangerous enemies.

I felt it was a nice touch to start Arcania as a shepherd boy and not be immediately thrust into the action but instead be introduced to the world by the way of an interesting tutorial. However, as the game is so riddled with problems it's sad that any attempts it makes to engage players like this can't overcome the many faults that destroy any enjoyment a player might gain.

The first problem players will notice is that although the graphics for the most part look good, they can misbehave displaying great big blank gaps in the scenery, poorly rendered NPCs or parts of the world so badly joined together that the seams are showing. This is disappointing as the land of Arcania, mostly, doesn't look that bad and problems like this shouldn't exist in what is supposed to be a finished game.

Despite not looking too bad Arcania is sadly quite a dull world when it comes to atmosphere; it's the fantasy equivalent of an old seaside town where pensioners go to watch paint dry as they wait to die. The landscape, despite its up and down graphical moments, doesn't change much as you adventure; sound effects such as birds fail to bring the world to life by just tweeting randomly (often in caves or over NPC dialogue) and the weather is always bright and sunny. This sunny ... (continued on next page)

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