There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, September 20, 2013

Kojima reveals Metal Gear Solid remake, possible portable integration for MGSV

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Posted June 25th, 2013 at 17:28 EDT by Timothy Nunes9 Comments

A roundtable interview with Hideo Kojima, attended by GameReactor, has revealed that he is planning a remake of the original Metal Gear Solid, and he's interested in Metal Gear Solid V having some form of digital integration.

Kojima let slip about the MGS remake when a fan, who managed to get into the interview, stated that a remake of the first two games should be made in the Fox Engine. Kojima then said that he is currently searching for a studio to remake the first game in that engine.

GamesReactor proceeded to ask Kojima about the impact of the next generation of consoles on him. He responded, "For us it's not about upgraded graphics or anything like that. We're really looking forward to the fact that we can now use multiple devices to play a game. So whether it's smart phones or tablets, we can play Metal Gear Solid V on that tablet or smartphone and integrate that into what we have on the console. So people can play the game essentially 24 hours and be in the world of MGS anytime they like to."

Whether Kojima wants to port the Fox Engine to a handheld device or, more likely considering the limitations of current hardware, create a smaller integrated game or application is still unclear.

Metal Gear Solid has already been remade once in 2004 as Metal Gear Solid: Twin Snakes, a Gamecube exclusive.

Are you interested in a remake of Metal Gear Solid? And do you think that digital integration would benefit Metal Gear Solid V? Let us know in the comments section below.

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