There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Monday, September 30, 2013

Shuhei Yoshida: 'Games are all about having fun, right?'

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Posted July 2nd, 2013 at 21:25 EDT by Dane Smith0 Comments

Talking to the official EU PlayStation forum, President of Sony Worldwide Studios Shuhei Yoshida discussed used games, making the PS4 a gamer-first console, bringing back PSOne-era excitement, and even working with Kaz Hirai and PS4 lead system architect Mark Cerny.

"We made this decision early in the process of designing PS4," he said in reference to PS4's openness toward used games. "There are still a lot of people who want to have the physical medium and the option to share with their friends. That's part of people's enjoyment of games today and that wouldn't change overnight."

Of course, PS4 games may be so good you won't think twice about buying them new. "The only reason people look to spend several hundred euros to get a dedicated games system is because there are experiences that are only available on PS4," Yoshida said. "That's the message we really focused on in New York [back in February 2013] . . . There's the kind of attitude that we used to have back in the PS one days. Games are all about having fun, right? So we enjoy what we're doing, whether it's making games or communicating about them."

Yoshida also discussed the very early stages of his career, when he greenlit legendary games and worked with industry legends. "Actually, the first game I produced was Crash Bandicoot for the Japanese market and since then Mark [Cerny] and I have a long history of working together with PlayStation. Crash Bandicoot, Spyro the Dragon, Jak and Daxter, Ratchet & Clank, Resistance: Fall of Man... So many years we worked together."

What do you think of his views? Are you feeling some of that original PlayStation excitement and energy around PS4? Is Sony's gamer-first attitude and everyone working in harmony enough to make you switch consoles? Let us know your thoughts and ideas.

Dane Smith is the Japan editor for PlayStation Universe. When not out on the streets of Nagoya wondering why no one is looking for a Yakuza-style showdown, he can be found cracking open the newest RPG to hit the shelves. You can follow him on Twitter or read some of his past musings. 

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