There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Wednesday, September 18, 2013

Sony chose not to pre-package camera with PS4 to lower price, decision comes with consequences

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Posted June 26th, 2013 at 14:39 EDT by Steve Chaffin30 Comments

Over the past several weeks, the PlayStation 4 has received considerable praise because of its $399 price point, a cozy $100 cheaper than the Xbox One. Multiple sources indicate, however, that the lower price tag came at a large cost: Sony had originally intended to include the PlayStation 4 camera (formerly known as the PlayStation 4 Eye) with every console, just as Microsoft has done by integrating the ever-watching Kinect with the One. This move by Sony was made quietly, informing retailers of the removal of the device without hinting at a lower price, thereby giving it a chance to undercut Microsoft with a considerably lower base price for the PlayStation 4.

Although many consumers are willing to sacrifice the camera for a cheaper console, the decision came with some pretty serious implications for the DualShock 4's new, built-in LED Move tracker, rendering it prone to potentially less attention from developers. 

As IGN reasons, in the past, hardware like the PlayStation Eye and Kinect only received a fraction of the attention developers put towards traditional releases. Why? Because the hardware had to be purchased separately, and therefore the audience for Kinect and Move games was considerably smaller than the market for the traditional controller-based titles. Moving forward into the next generation, Sony and Microsoft had the equal chance to end this disparity, prepackaging the additional hardware with its consoles and merging the motion-based and traditional video game market into one. It would appear that only Microsoft took this leap.

As a $59.99 accessory to the PS4, the PlayStation 4 camera will depend upon developers who are willing to risk releasing titles for a drastically smaller audience and Sony's ability to demonstrate the high-quality nature of the software it provides for the camera--a demonstration that can only be appreciated by those who already own one.

The LED Move tracker, without the camera, will solely serve by blinking red when low on health in certain games and indicating the user associated with each controller. Thankfully, IGN speculates that there is no major concern that this will hinder battery life, but the potential for unified hardware may be something of a dream for developers looking into creating Move-based games. Of course, Sony's ten-year plan for the PlayStation 4 has endless implications for how this decision could be mended in the future, and what can be demonstrated to convince gamers to pay the additional $59.99 for the camera.

Thankfully, Sony can still say 'Even if you buy the camera, the PS4 is still roughly $39.99 cheaper than the Xbox One.'

What are your thoughts on this news? Would you have preferred Sony prepackage the camera with the PlayStation 4, or are you pleased that they opted to make them separate purchases for the sake of a more affordable unit? Let us know in the comments section below.

Steven Chaffin, Jr. is an American editor for PlayStation Universe. You can find more of his work on his blog, and by following him on Twitter @steven_chaffin.

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