There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Tuesday, September 24, 2013

The Last of Us update 1.02 released

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Posted June 28th, 2013 at 23:47 EDT by Timothy Nunes0 Comments

Naughty Dog today released the patch notes for update version 1.02 regarding the newest PlayStation 3-exclusive title The Last of Us.

Most of the changes are made to the multiplayer aspect of the game, but one change in particular pertains to listed phone numbers within the single player portion of the game. Unbeknownst by Naughty Dog's development team, the randomly chosen numbers as mentioned in our original report actually contact sex hotlines. 

The changes are listed below for your viewing pleasure. Have you started playing The Last of Us? Our very own Steven Williamson highly recommends it in his official review.

Single player


-Texture of a phone number on a bulletin board changed

Multiplayer

-Host migration has been improved. Losing connection to the host during a migration should occur less often
-General crash when leaving multiplayer fixed
-Intro camera fix for some introductory cut-scenes
-Connectivity issues while playing have been tuned
-If you disconnect or lose connection to the host, you will no longer advance a clan day. You will only advance a day if you are kicked from the match, or exit through the menu

Gameplay

-Explosion Expert level 2 should be selectable now
-The voting time for match selection has been reduced to 15 seconds
-“No party” playlist options have been added to both Supply Raid and Survivors, players can only join this playlist solo
-Melee against a downed character now uses the same range as normal melee

---------------------------------

Tim Nunes, US Staff Editor at PSU.com, just loaded up multiplayer on The Last of Us yesterday, and he cannot stop thinking about how engaging an experience it is. To talk about Naughty Dog's latest creation, contact him on his Twitter page @BossSnake.

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