There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, September 27, 2013

The Last of Us infects Japan with 88% sell-through

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Posted July 1st, 2013 at 05:43 EDT by Mike Harradence0 Comments

The last few years have seen a number of western-developed titles attract a considerable following in Japan, dispelling the perception that only Japanese-made games do well in the region. Look at Grand Theft Auto, Call of Duty and Uncharted – all of these series have made a noticeable dent in the software charts in the Land of the Rising Sun this generation.

Now, we have another game to add to that list: The Last of Us. Naughty Dog’s celebrated survive-‘em-up launched in Japan on June 20, and debuted at no.1 on the software charts with 88.01 per cent of its initial shipment finding its way into the hands of consumers.

To be more precise, The Last of Us sold 117,465 units, managing to beat out heavyweight contenders such as Luigi’s Mansion 2 and Animal Crossing. Those sales almost match Uncharted 3’s debut effort, which moved just under 125k in 2011.

Have you been enjoying The Last of Us? Share your thoughts in the comments section below.

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