There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Tuesday, September 17, 2013

Guerilla talks Killzone: Shadow Fall on PS4

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Posted June 26th, 2013 at 13:03 EDT by PSU Staff3 Comments

Guerilla Games' latest iteration in the explosive Killzone series looks set to step up to the next level on PlayStation 4 with Killzone: Shadow Fall.

Speaking to the Official PlayStation Magazine, game director Steven Ter Heide gave readers an insight into a few of the technical changes that are set to make it look better and perform smoother than any Killzone game to date.

“The first thing that people notice is fidelity,” says Steven. “It’s running in 1080p, whereas the last game was running in 720p – that immediately makes a difference. The particle resolution had to be very low [on PS3], but because we’ve got loads more memory [now] we can have higher particle resolutions. More HDR lighting gives lots more range in the type of light we have in this level; both the amount of post-processing effects, and the quality of these effects. That’s the kind of thing people notice when looking at the difference between PS3 and PS4. The games look prettier."

The full interview can be found on the Official PlayStation Magazine website, where Steven also talks about how the PlayStation 4 architecture has allowed it to gather more NPCs on screen at one time, approximately 60 in total and how it’s managed to create “the illusion of a living world”.

For insight into how Killzone: Shadow Fall actually plays, check out PSU's hands-on preview and the E3 interview from OPM.

Killzone: Shadow Fall will be a PS4 launch title when Sony’s next-generation console is released later this year.

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