There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, September 13, 2013

George Lucas questions integrity of storytelling in gaming

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Posted June 24th, 2013 at 23:22 EDT by Timothy Nunes6 Comments

Ragnar Tornquist, director of adventure game Dreamfall Chapters, openly disagreed with George Lucas' statements against the overall progress of storytelling in video games.

Lucas spoke to Variety.com a few weeks ago and said, "The second you get the controller something turns off in the heart, and it becomes a sport," though he did claim that gamers would empathize with cutscenes.

During Rezzed 2013, which is a major PC-gaming expo, Tornquist disputed Lucas' proclamations live on stage: "Games are where storytelling is being experimented on the most," Tornquist began. "Take Journey, one of the best games I've ever played - it tells an amazing story through pictures and sound that you just wouldn't see in a TV show. 

"It made me so angry because I'm currently playing The Last of Us... I'm not going to spoil anything - but the beginning of the game sets up this great emotional connection... The controller turns on, and your heart does not turn off. You feel desperate."

Each gamer has a game like this, including Heavy Rain, Shadow of the Colossus, Journey, and the freshly-released The Last of Us to name only a few.

Still, Lucas has generated one of the most followed series in all of cinematic history, so one cannot simply throw his perceptions under the bus. However, in the same interview with Variety, he made mention that video games lack authentic love stories:

"The big game of the next five years will be a game where you empathise very strongly with the characters and it's aimed at women and girls. They like empathetic games. That will be a huge hit and as a result that will be the Titanic of the game industry, where suddenly you've done an actual love story or something and everybody will be like 'where did that come from?' Because you've got actual relationships instead of shooting people."

Certainly, a closing argument such as his previous statement leaves much to be desired, considering there have been plenty of highly influential games that exclude any form of firearm, and his gross generalization of the perception of women is exactly that. Clearly, Tornquist can see the potential of the gaming industry, and developers like Naughty Dog, Quantic Dream, and Kojima Productions prove that not all great stories, even if they include gunplay, have to be about love.

Via Eurogamer

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