There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Thursday, September 5, 2013

EA likely to revisit Dead Space franchise

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Posted June 20th, 2013 at 19:18 EDT by Will Robinson2 Comments

Today, IGN released an interview with EA Labels president Frank Gibeau that sheds some light on the present state and possible future of the Dead Space franchise. Gibeau had this to say:

“Yeah, that’s an intellectual property that we’ve proven that there’s an audience for. It grew from each version to the next. It launched at the very tail end of the gen 3 cycle, and if you look at games across the whole industry, whether it was Tomb Raider or BioShock Infinite or Dead Space, there were a lot of critically acclaimed games at the time. But the overall market was fairly fatigued at that point in terms of sales.”

“While we’re very pleased with the quality and the direction it’s going, we have no announcements right now for further Dead Space, but it’s an IP we love and the Visceral guys have done a great job with it. There’s no reason to believe we wouldn’t visit it again.”

Developer Visceral Games is responsible for breathing life into the Dead Space franchise and is currently at work on a “Star Wars game.” No additional information was given however as to the details of the game or what the studio has planned for the future.

The original Dead Space was released October 2008 and has since seen two main follow-up entries in the series. The most recent, Dead Space 3, was released earlier this year in February and was greeted with mixed opinions. To see what PSU thought of Dead Space 3, check out our review.

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