There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.
Showing posts with label version. Show all posts
Showing posts with label version. Show all posts

Friday, July 19, 2013

PES 2014 takes to the pitch this year, but where's the PS4 version?

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Posted June 4th, 2013 at 09:32 EDT by Mike Harradence3 Comments

Konami has taken the wraps off the latest instalment in the venerable Pro Evolution Soccer franchise.

PES 2014 will be released later this year for PlayStation 3, PlayStation Portable, PC and Xbox 360. Curiously, the footie outing wasn’t announced for next-generation consoles, PlayStation Vita or Wii U.

Still, it sounds like Konami is going for gold with this latest entry. PES 2014 will be completely overhauled thanks to Hideo Kojima’s new FOX Engine, which is also the tech behind Metal Gear Solid V: The Phantom Pain.

PES 2014 “represents a quantum leap from what football fans have been used to,” featuring a host of new gameplay enhancements and tweaks built from scratch in order to form a fresh and energetic new standard for football titles.

PES Productions has broken away from limitations of outdated tech, and now boasts a ‘central core’ that replicates the skill and awareness that makes the world’s best players stand out among their peers.

The developer is championing six tenets that combine to create an all-new PES experience, encompassing everything from ball control, physicality of play, the ‘feel’ of match-day and more.

“Thinking outside the box on an annual series such as PES is not easy,” commented Kei Masuda, the game’s creative producer, “but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing.”

“All the materials we’re releasing are taken from current platforms and fully in-game, which is at about 70% completion,” he added. “We want fans to get a true feeling of the actual product they’ll be playing on the consoles most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions.”

See below for what you can expect from PES 2014, according to Konami’s press blurb:

True B all Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player’s body will automatically shape to receive it.

Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

Heart: Defining what makes football so engrossing is difficult. It isn’t a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous ‘twelfth man’ by cheering their side on. PES 2014’s ‘Heart aims to recreate the effects of team support, both on an individual player basis and across the entire team.

PES ID: PES 2013 set a new bar for realism, with ... (continued on next page)

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Tuesday, June 11, 2013

Battlefield 4 launch date revealed, expansion pack announced and PS4 version confirmed

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Posted May 21st, 2013 at 17:25 EDT by Steven Williamson3 Comments

Battlefield 4 will launch on October 29, 2013 on PlayStation 3 and Xbox 360 with a PlayStation 4 and Xbox One version also confirmed.

Announced via its Facebook page, EA has also confirmed that the first expansion pack will be called China Rising and will include four additional maps, extra vehicles and new weapons. The expansion pack is free if you pre-order the game.

Here’s the blurb:

“In single-player, gamers will experience huge environments, a playground of destruction, access to an arsenal of vehicles and the ability to direct squad mates. Taking a page from the social aspect of multiplayer gaming, the single-player mode will now track players’ progress, adding an element of persistence and friendly competition to the campaign.”

Battlefield 4 should be available in its playable form at E3 in June. PSU will be there in force so be sure to check back for all the coverage you’ll ever need on everything PlayStation-related.

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Saturday, May 25, 2013

PS4 version of Gran Turismo 6? 'We do have plans for PS4,' confirms Yamauchi

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Posted May 18th, 2013 at 16:24 EDT by Kyle Prahl6 Comments

The biggest PlayStation news of this last week was the announcement of Gran Turismo 6 for PlayStation 3. The reveal seemed weird to some--why would GT6 launch on PS3 with PlayStation 4 right around the corner? Any confusion was cleared up when SCEE CEO Jim Ryan revealed that Gran Turismo 5 had to date sold 10 million units on PS3.

Still, it seems that a PS4 version of Gran Turismo 6 is pretty likely after all. Earlier this week, we reported that Polyphony Digital president Kazunori Yamauchi told IGN that his studio had a PS4 version of GT6 "in mind." In an interview with GTPlanet, Yamauchi elaborated, indicating that a planned PS4 version may be more concrete than simply "in mind."

bold added for emphasis

When asked why Polyphony decided to focus on PS3 as the release platform, Yamauchi answered, "We do have plans for PS4, but, of course, we have an order of things. First we’ll be releasing the PS3 version for the PS3, which has a huge audience already, and we’ll be providing updates every month and DLCs every month." He continued: "Once players have played it all out and enjoyed themselves on the PS3, then the PS4 version might come out naturally around that time. Focus on enjoying the PS3 version."

Which leaves Gran Turismo fans wondering: how far apart will the games come out? Is it worth buying the PS3 version if you're also planning to buy a PS4 launch? Until we hear more, it will be hard to say, but E3 2013 may have some answers. We'll be covering the event live here at PSU.com, so stay tuned for coverage and give us your thoughts on Gran Turismo 6's ambiguous release plans in the comments below. 

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Monday, May 20, 2013

PS4 version of Gran Turismo 6? 'We do have plans for PS4,' confirms Yamauchi

You are here: Home » News » Gran Turismo 6 » PS4 version of Gran Turismo 6? '...

Posted May 18th, 2013 at 16:24 EDT by Kyle Prahl5 Comments

The biggest PlayStation news of this last week was the announcement of Gran Turismo 6 for PlayStation 3. The reveal seemed weird to some--why would GT6 launch on PS3 with PlayStation 4 right around the corner? Any confusion was cleared up when SCEE CEO Jim Ryan revealed that Gran Turismo 5 had to date sold 10 million units on PS3.

Still, it seems that a PS4 version of Gran Turismo 6 is pretty likely after all. Earlier this week, we reported that Polyphony Digital president Kazunori Yamauchi told IGN that his studio had a PS4 version of GT6 "in mind." In an interview with GTPlanet, Yamauchi elaborated, indicating that a planned PS4 version may be more concrete than simply "in mind."

bold added for emphasis

When asked why Polyphony decided to focus on PS3 as the release platform, Yamauchi answered, "We do have plans for PS4, but, of course, we have an order of things. First we’ll be releasing the PS3 version for the PS3, which has a huge audience already, and we’ll be providing updates every month and DLCs every month." He continued: "Once players have played it all out and enjoyed themselves on the PS3, then the PS4 version might come out naturally around that time. Focus on enjoying the PS3 version."

Which leaves Gran Turismo fans wondering: how far apart will the games come out? Is it worth buying the PS3 version if you're also planning to buy a PS4 launch? Until we hear more, it will be hard to say, but E3 2013 may have some answers. We'll be covering the event live here at PSU.com, so stay tuned for coverage and give us your thoughts on Gran Turismo 6's ambiguous release plans in the comments below. 

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