There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Tuesday, May 28, 2013

Call of Juarez: Gunslinger Review - an addictive shooter with terrific Wild West atmosphere

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Posted May 20th, 2013 at 13:32 EDT by Adam Dolge2 CommentsReview Score

Call of Juarez: Gunslinger

PSU Review Score7.0Avg. user review score:0.0

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Summary

A solid arcade-style shooter with a rich Western theme, Call of Juarez: Gunslinger serves up fun gameplay with a well executed, albeit predictable, story.

We like

Fun arcade-style combatWell-presented story and campaignDuels and arcade mode are addicting and entertaining

We dislike

Mediocre enemy A.I.Predictable narrativeQTE events are out of place

It's been a while since the Wild West served as the backdrop for an arcade-style first-person shooter. It really is one of the best settings for a shooter given its lawless, gritty and dusty atmosphere. A six-shooter carefully wielded by a sweaty cowboy eyeing the town's rough criminals sets the scene for classic fables of America's notoriously violent western past. The whiskey was strong, the high-noon sun was hot, and the men were brave behind their guns. This setting is absolutely perfect for a videogame and perhaps one of my personal favorites for first-person shooters.

Call of Juarez: Gunslinger follows the series' western tradition, but thankfully returns to the classic Wild West instead of the new west from The Cartel. This time around we play as Silas Greaves, a successful cowboy--if you consider the ability to shoot baddies as a success. Silas essentially narrates and retells his life's journey at a saloon, drinking with a captive audience of local drunks. He recalls his encounters of famous western gunners and his journey for revenge.

The story is retold comic book style, with clever cell-shaded cut scenes, witty dialogue, and even a few (predictable) twists and turns. At some points your audience in the bar will pick up the story and recount the more legendary, more glorified version of your tale. You actually play through these versions of the past, but Silas will quickly correct the bar's patrons and tell the true version. This rewinds your gameplay (literally) as you play through the same area once again as it truly happened.

          

Through your campaign you'll meet famous outlaws and even fight alongside the likes of Billy the Kid and the Sundance Kid. The story frequently brings these iconic figures in and out of levels thanks to Silas' foggy memories. The story is told really well and it's really worth playing Gunslinger if only for the brief and entertaining campaign. That is not to say it's a really good story or captivating. In fact, it's quite comical in its predictability. If you don't take it too seriously and accept you are here for the arcade-style gameplay and some cheap laughs through the story, you'll be rewarded.

At times I forgot I was at home on my HD TV and not in an arcade, pumping money into an old-school game machine. That is a good thing considering the gameplay and level designs are straight out of classic arcade shooters. Levels are diverse but extremely linear, with enemies popping in and out of cover like cardboard cutouts at a local carnival shooting gallery.

Silas is a killing machine and wastes hundreds of baddies in his adventure. Combat is rewarding and entertaining, but extremely simplistic. Unfortunately I found the aiming mechanics to be a bit poor, but I suppose you could make the argument that old guns weren't as precise as they are today. In fact, to follow that old-school feel to the game, the reloading animation is refreshingly slow as Silas tries his hardest to slide in bullet after bullet into his six-shooter.

           

The game uses an XP/combo system that rewards you for chain kills, headshots, and even hitting enemies on the run. That XP can be spent on an upgrade tree system that gives you abilities for short and long range combat, increased reload speed, and even more ammo. The skills tree feels quite realistic, so don't expect random alien-like superpowers. The only thing here that feels out of place are your slow-motion abilities. The more you kill, the more you fill your slow-mo gauge. Activate it and you'll go Max Payne style slow-motion. You can even dodge bullets in slow-motion. I can't say I used these abilities all that much--though you can't escape the slow-mo bullet dodge when you have a lethal shot headed your way. Gunslinger also has out of place QTE events, but luckily they aren't all that frequent so they don't really slow down the fun of regular combat.

Since combat is fairly enjoyable, it's a shame that enemy A.I. isn't so great. Some enemies literally stand and take your bullets like you hand-wrapped them a gift for their birthdays. Others run around looking for cover but never settle on a location. There are baddies that will charge you ... (continued on next page)

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