There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Sunday, May 19, 2013

Ratchet&Clank: Full Frontal Assault for PS Vita due May 21

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Posted May 17th, 2013 at 12:26 EDT by Mike Harradence3 Comments

Ratchet & Clank: Full Frontal Assault will be released on PlayStation Vita via PlayStation Network on May 21, Insomniac Games has confirmed.

The dynamic duo’s latest outing will also come with a high-definition version of Deadlocked to boot.

In addition, Insomniac revealed that those of you who have Full Frontal Assault on disc will be able to download Deadlocked, plus the PS Vita version of FFA, to PlayStation 3. You can then transfer it to Sony’s new handheld by accessing the ‘Disc Benefits’ option.

FFA will also be receiving a new update soon, which brings with it a new competitive map in the form of A Crack In Time’s Molonoth Fields. Meanwhile, a PS3-exclusie game mode, 2v2 Full Frontal Assault mode, will also be released.

“The new game mode, 2v2 Full Frontal Assault mode, is something for our hardcore players. It eliminates the phases – so you can always capture nodes, build units, and attack the other team’s base. This results in a more dynamic, more strategic experience that will test players’ skills more than ever before. This new software update is available now,” said Insomniac.

Finally, fresh skins will be up for grabs on the in-game story for $1.99 each. This includes the Monsters pack, Foot Soldiers pack and Plushy pack.

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