There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Friday, May 24, 2013

Resident Evil: Revelations review round-up - Survival Horror reborn?

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Posted May 20th, 2013 at 09:22 EDT by Mike Harradence1 Comments

Capcom’s Resident Evil: Revelations hits stores in the U.S. tomorrow and this Friday in Europe, offering a shiny high-definition revamp of the original 3DS horror romp. Unlike the past few games, Revelations is a definitive return to the classic Survival Horror template of old and – with a few notable exceptions – certainly does a great job at capturing that old-school Resident Evil vibe.

Aside from a new coat of paint, the console edition also boasts several new features, such as new characters for Raid Mode, a brand new enemy, residentevil.net functionality and new costumes. In other words, this is far from just a quick cut & paste port. The game itself reunites Jill Valentine and Chris Redfield in a story that bridges the gap between Resident Evil 4 and Resident Evil 5.

How did it fare with critics though? Read on to find out.

- - - - - - - -

OXM - 9/10

Game Informer - 8.8/10

EGM - 8.5/10

Gaming Nexus - 8.5/10

Metro GameCentral - 8/10

Hardcore Gamer Magazine - 4/5

PSU - 7.5/10

NowGamer - 7.5/10

VideoGamer - 7/10

GamesRadar - 7/10

Destructoid - 7/10

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