There are a lot of reasons why someone might want to check out a guide like T Dub Sanders'. One might be interested in the underside of the game testing field. Others might just want to know what they can gain from a guide that is written to help people understand their role in the gaming industry. Others still are just pining for that ultimate career working alongside game developers and designers.

Whatever the reason, T Dub Sanders has put together one of the biggest and best game testing guides on the market – one that shows the underpinnings of the career in their raw, real format. There are no false promises of automatic testing or sitting at home and playing the newest games for hundreds of dollars a day.

That stuff is all pretty much a pipe dream and most people know it – yet many guide writers try to tell everyone that they can become the biggest and best new game testers in a field that doesn't really exist every day and too many fall for it. On the other hand, what T Dub has put together is a much more realistic, much more comprehensive look at what game testing is really about – the hard work and dedication that goes into becoming someone in charge of all that code each day.

By showing what it really takes to be a game tester, T Dub opens up an actual, realistic path to getting into the industry. He showcases skills needed to get started as a tester, the classes or college majors that people better be willing to invest in if they want to be a professional in this field and much more to help them figure out not only if the career path is right for them but if they are going to be cut out for it. That means a great deal for someone who may or may not know exactly what a game tester does and how it operates.

For anyone that is thinking about taking the path toward becoming a game tester, one of the first things that needs to be done is to learn more about what the career entails. Those people should pick up T Dub's newest guide and get a real insider's look at the job and how it really works. If you're serious about doing what T Dub shows you, you'll be on the fast track toward game testing in no time flat.

Saturday, September 7, 2013

Bring custom art PS4s to the west

You are here: Home » Features » Final Fantasy XIII-2 » Bring custom art PS4s to the west

Posted June 23rd, 2013 at 06:28 EDT by Dane Smith1 Comments

Before I moved to Asia a few years ago I was apart of the legion of non-Asian residents who swooned and drooled over the limited edition PlayStation 3 consoles that were available in Japan, and then cried at the insane import prices and mailing costs. It seemed like every month a new PS3 was being released to show off cool artwork for a specific game, and even if you already had a fully functioning PS3 it made you want to buy another one.

Sony’s slogan for the next generation is ‘Greatness Awaits’ and with their increasing acceptance and listening to fans and devs, I am hoping they will listen to the masses of non-Asian residents and bring limited edition artwork PS4s over to North America and Europe. I know I am getting ahead of myself and a single PS4 has not even been released yet, but after seeing the reaction of forum members to the sweet looking custom PS3s Adam Boyes showed off on his twitter feed, it just makes this fan want to hope they listen.

From a business perspective it never made any sense for the non-Asian market not to get them. North America by itself is one of, if not the, biggest market in the world. With sales between the 360 and PS3 having been neck-in-neck for so long, something as simple and collectable as a custom console could have tipped the balance more in Sony’s favour this generation. It is even more perplexing considering South Korea, a traditionally PC-dominated market, got more of the custom love as the FFXIII-2 console pictured below was everywhere in Busan and Seoul when I was living in the country.


With Sony wanting to win the next console war decisively this is just another avenue they can pursue to help them reach that goal, and close the gap between the eastern and western markets. Despite the dead-on-arrival feel of the Xbox One, the next generation is going to be a real tooth and nail battle. Gaming is big business and if Sony wants to make a truer, better, more connected PlayStation nation, they need to look everywhere and implement more little things that in the long run can add up and make a difference.

Dane Smith is the Japan editor for PlayStation Universe. When not out on the streets of Nagoya wondering why no one is looking for a Yakuza-style showdown, he can be found cracking open the newest RPG to hit the shelves. You can follow him on Twitter or read some of his past musings.

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